feat(tongji): add milk tea afternoon challenge
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@@ -16,6 +16,7 @@ const FOOD_GROUPS = [
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{ title: '粗粮早餐', safe: ['broccoli', 'milk', 'brownRice', 'potato'], danger: 'milletCongee' },
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{ title: '水果饮品', safe: ['apple', 'strawberry', 'banana', 'mango'], danger: 'orangeJuice' },
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{ title: '日常饮品', safe: ['milk', 'tea', 'blackCoffee', 'coffee'], danger: 'soda' },
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{ title: '下午茶甜饮', safe: ['milk', 'tea', 'apple', 'strawberry'], danger: 'milkTea' },
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{ title: '南方汤粉', safe: ['pepper', 'greenBean', 'shrimp', 'udon'], danger: 'riceNoodleSoup' },
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{ title: '北方面食', safe: ['onion', 'celery', 'corn', 'grainMantou'], danger: 'noodleSoup' },
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{ title: '家常餐桌', safe: ['tofu', 'spinach', 'carrot', 'fish'], danger: 'redBeanCongee' }
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@@ -423,6 +424,12 @@ function createMetrics() {
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function runTargetedTailTests(metrics) {
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for (let groupIndex = 0; groupIndex < FOOD_GROUPS.length; groupIndex += 1) {
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const nextIndex = (groupIndex + 1) % FOOD_GROUPS.length
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const previousGroup = FOOD_GROUPS[groupIndex]
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const nextGroup = FOOD_GROUPS[nextIndex]
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// 相邻主题允许在相同槽位保留同一种食物。定向测试应选择真正退出下一组的食物,
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// 不能固定测试第 0 槽,否则“牛奶→牛奶”会被误报为尾巴未转换。
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const slot = previousGroup.safe.findIndex(key => !nextGroup.safe.includes(key))
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if (slot < 0) continue
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for (const remaining of [0, 1, 2]) {
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const state = {
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run: -1,
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@@ -430,21 +437,21 @@ function runTargetedTailTests(metrics) {
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rng: createRng(BASE_SEED + groupIndex * 17 + remaining),
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metrics,
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themeIndex: nextIndex,
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activeSafeKeys: [...FOOD_GROUPS[nextIndex].safe],
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activeSafeKeys: [...nextGroup.safe],
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transition: {
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from: FOOD_GROUPS[groupIndex].safe[0],
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to: FOOD_GROUPS[nextIndex].safe[0],
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slot: 0,
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from: previousGroup.safe[slot],
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to: nextGroup.safe[slot],
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slot,
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age: 0
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},
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queuedSafeGroups: [[...FOOD_GROUPS[nextIndex].safe]],
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queuedSafeGroups: [[...nextGroup.safe]],
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board: []
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}
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const fill = FOOD_GROUPS[nextIndex].safe
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const fill = nextGroup.safe
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state.board = Array.from({ length: ROWS * COLS }, (_, index) => tile(fill[index % fill.length]))
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for (let index = 0; index < remaining; index += 1) state.board[index] = tile(state.transition.from)
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finishTransitionIfReady(state)
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if (state.board.some(item => item.key === FOOD_GROUPS[groupIndex].safe[0])) {
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if (state.board.some(item => item.key === state.transition?.from || item.key === previousGroup.safe[slot])) {
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recordFailure(state, 'targeted_tail_not_converted', `${groupIndex}:${remaining}`)
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}
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}
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@@ -7,7 +7,8 @@ const FOOD_ICON_FILES = [
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'spinach.jpg',
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'carrot.jpg',
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'fish.jpg',
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'redBeanCongee.jpg'
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'redBeanCongee.jpg',
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'milkTea.jpg'
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]
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/**
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@@ -212,6 +212,13 @@
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.eg-cell.is-level-high { background: #fff0e4; }
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.eg-cell.is-milk { background: #edf7ff; }
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.eg-cell.is-high { border-color: #ef7b45; }
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.eg-cell.is-villain {
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background: radial-gradient(circle at 50% 38%, #fff7e8 0%, #ffe9d8 70%, #ffddc6 100%);
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box-shadow: inset 0 -5rpx 0 rgba(154,57,25,.08), 0 6rpx 15rpx rgba(191,72,31,.16);
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}
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.eg-cell.is-villain .eg-food-image { animation: egVillainPeek 2.2s ease-in-out infinite; }
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.eg-cell.is-villain.is-clearing .eg-food-image,
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.eg-cell.is-villain.is-dragging .eg-food-image { animation: none; }
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.eg-food-image { width: 132rpx; height: 92rpx; margin-top: 7rpx; border-radius: 17rpx; filter: saturate(1.06) contrast(1.03); }
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.eg-food-image.is-large-square { width: 136rpx; height: 102rpx; margin-top: 2rpx; filter: saturate(1.1) contrast(1.06); }
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.eg-food-name { margin-top: 8rpx; color: #203d34; font-size: 29rpx; font-weight: 900; letter-spacing: 1rpx; line-height: 1.1; }
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@@ -469,6 +476,13 @@
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100% { opacity: 0; transform: scale(.32) rotate(7deg); }
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}
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@keyframes egVillainPeek {
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0%, 72%, 100% { transform: translateY(0) rotate(0); filter: saturate(1.08) contrast(1.05); }
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80% { transform: translateY(-3rpx) rotate(-1.5deg); filter: saturate(1.15) contrast(1.08); }
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88% { transform: translateY(0) rotate(1.5deg); }
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95% { transform: translateY(-2rpx) rotate(0); }
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}
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@keyframes egTaskRewardFlight {
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0% { opacity: 0; transform: translate3d(-20rpx, 0, 0) scale(.62) rotate(-8deg); }
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16% { opacity: 1; transform: translate3d(0, -24rpx, 0) scale(1.1) rotate(3deg); }
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@@ -302,7 +302,7 @@
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<text>{{ food.short }}</text>
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</view>
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</view>
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<text class="eg-stage-tip">橙框食物已更新,普通食物会随掉落逐步加入</text>
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<text class="eg-stage-tip">{{ stageMeta.tip || '橙框食物已更新,普通食物会随掉落逐步加入' }}</text>
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</view>
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</view>
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@@ -342,7 +342,8 @@ const LOCAL_FOOD_IMAGES = {
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spinach: `${LOCAL_FOOD_IMAGE_BASE_URL}spinach.jpg`,
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carrot: `${LOCAL_FOOD_IMAGE_BASE_URL}carrot.jpg`,
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fish: `${LOCAL_FOOD_IMAGE_BASE_URL}fish.jpg`,
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redBeanCongee: `${LOCAL_FOOD_IMAGE_BASE_URL}redBeanCongee.jpg`
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redBeanCongee: `${LOCAL_FOOD_IMAGE_BASE_URL}redBeanCongee.jpg`,
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milkTea: `${LOCAL_FOOD_IMAGE_BASE_URL}milkTea.jpg`
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}
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const ROWS = 5
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@@ -365,7 +366,8 @@ const FLOW_TICK_MS = 100
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const ACTIVE_GAME_KEY = 'tongji_endless_active_game_v2'
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const LEGACY_ACTIVE_GAME_KEY = 'tongji_endless_active_game_v1'
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const ENDED_GAME_KEY = 'tongji_endless_ended_game_v1'
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const ACTIVE_GAME_VERSION = 2
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// 新增“下午茶甜饮”后关卡序号发生变化;旧局不能按新序号恢复,否则高糖目标会错位。
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const ACTIVE_GAME_VERSION = 3
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const DANGER_DROP_CHANCE = 0.05 + GAME_DIFFICULTY * 0.01
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const COLUMN_GROUP_BIAS = 0.86 - GAME_DIFFICULTY * 0.028
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const CHEER_MESSAGES = [
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@@ -418,7 +420,11 @@ const FOODS = {
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soda: { name: '含糖汽水', short: '汽水', emoji: '🥤', color: 'orange', level: 'high', levelLabel: '高糖', high: true, replaceable: true, tip: '含糖饮料中的糖吸收较快,日常应优先选择不加糖的饮品。' },
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riceNoodleSoup: { name: '汤粉', short: '汤粉', emoji: '🍜', color: 'orange', level: 'high', levelLabel: '高糖', high: true, replaceable: true, tip: '汤粉以精制米粉为主,实际影响与分量和配菜有关,应注意搭配。' },
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noodleSoup: { name: '汤面', short: '汤面', emoji: '🍜', color: 'orange', level: 'high', levelLabel: '高糖', high: true, replaceable: true, tip: '汤面以精细面食为主,汤汁和分量需要注意,具体建议以医生审核为准。' },
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milkTea: { name: '含糖奶茶', short: '奶茶', emoji: '🧋', color: 'orange', level: 'high', levelLabel: '高糖', high: true, replaceable: true, tip: '含糖奶茶可能同时含有较多添加糖和能量,应关注配方与饮用量。' },
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milkTea: {
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name: '含糖奶茶', short: '奶茶', emoji: '🧋', color: 'orange', level: 'high', levelLabel: '高糖',
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high: true, replaceable: true, largeIcon: true, villain: true,
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tip: '含糖奶茶可能同时含有较多添加糖和能量,应关注配方、杯量和饮用频率。游戏中的食物等级需由甄养堂医生最终审核。'
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},
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tofu: { name: '豆腐', short: '豆腐', emoji: '◻️', color: 'cream', category: '豆制品', level: 'low', levelLabel: '低糖', largeIcon: true },
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spinach: { name: '菠菜', short: '菠菜', emoji: '🥬', color: 'yellow', category: '蔬菜', level: 'low', levelLabel: '低糖', largeIcon: true },
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carrot: { name: '胡萝卜', short: '胡萝卜', emoji: '🥕', color: 'red', category: '蔬菜', level: 'low', levelLabel: '低糖', largeIcon: true },
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@@ -439,6 +445,12 @@ const FOOD_GROUPS = [
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{ title: '粗粮早餐', safe: ['broccoli', 'milk', 'brownRice', 'potato'], danger: 'milletCongee' },
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{ title: '水果饮品', safe: ['apple', 'strawberry', 'banana', 'mango'], danger: 'orangeJuice' },
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{ title: '日常饮品', safe: ['milk', 'tea', 'blackCoffee', 'coffee'], danger: 'soda' },
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{
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title: '下午茶甜饮',
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safe: ['milk', 'tea', 'apple', 'strawberry'],
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danger: 'milkTea',
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hint: '奶茶混进下午茶了,别把它三连消除!'
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},
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{ title: '南方汤粉', safe: ['pepper', 'greenBean', 'shrimp', 'udon'], danger: 'riceNoodleSoup' },
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{ title: '北方面食', safe: ['onion', 'celery', 'corn', 'grainMantou'], danger: 'noodleSoup' },
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{ title: '家常餐桌', safe: ['tofu', 'spinach', 'carrot', 'fish'], danger: 'redBeanCongee' },
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@@ -513,7 +525,7 @@ const impactText = ref('')
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const impactLevel = ref(1)
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const camelJackpot = ref({ visible: false, count: 0, kicker: '', title: '', reward: '' })
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const stageVisible = ref(false)
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const stageMeta = ref({ number: 1, title: '', foods: [] })
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const stageMeta = ref({ number: 1, title: '', foods: [], tip: '' })
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const reshuffleVisible = ref(false)
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const reshuffleDone = ref(false)
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const reshuffling = ref(false)
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@@ -1263,6 +1275,7 @@ function cellClasses(tile) {
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{
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'is-selected': selected.value === tile.index,
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'is-high': food.high,
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'is-villain': food.villain,
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'is-camel-target': camelMode.value && food.replaceable,
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'is-clearing': clearingIndices.value.includes(tile.index),
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'is-fire-clearing': fireClearingIndices.value.includes(tile.index),
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@@ -1687,10 +1700,11 @@ function advanceFoodTheme() {
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stageMeta.value = {
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number: themeIndex.value + 1,
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title: nextTheme.title,
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foods: [...nextTheme.safe, nextTheme.danger].map(key => ({ key, ...foodOf(key) }))
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foods: [...nextTheme.safe, nextTheme.danger].map(key => ({ key, ...foodOf(key) })),
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tip: nextTheme.hint || '橙框食物已更新,普通食物会随掉落逐步加入'
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}
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stageVisible.value = true
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statusText.value = `已进入${nextTheme.title},新食物会随掉落逐步加入`
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statusText.value = nextTheme.hint || `已进入${nextTheme.title},新食物会随掉落逐步加入`
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playSfxLayer('fanfare', 'sparkle', 100, .65)
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if (stageTimer) clearTimeout(stageTimer)
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stageTimer = setTimeout(() => { stageVisible.value = false }, 1800)
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