diff --git a/TUICallKit-Vue3/tongji/endless-game/assets/food/milkTea.jpg b/TUICallKit-Vue3/tongji/endless-game/assets/food/milkTea.jpg new file mode 100644 index 00000000..c41abb49 Binary files /dev/null and b/TUICallKit-Vue3/tongji/endless-game/assets/food/milkTea.jpg differ diff --git a/TUICallKit-Vue3/tongji/endless-game/build/stress-game.mjs b/TUICallKit-Vue3/tongji/endless-game/build/stress-game.mjs index a09c8319..13591d07 100644 --- a/TUICallKit-Vue3/tongji/endless-game/build/stress-game.mjs +++ b/TUICallKit-Vue3/tongji/endless-game/build/stress-game.mjs @@ -16,6 +16,7 @@ const FOOD_GROUPS = [ { title: '粗粮早餐', safe: ['broccoli', 'milk', 'brownRice', 'potato'], danger: 'milletCongee' }, { title: '水果饮品', safe: ['apple', 'strawberry', 'banana', 'mango'], danger: 'orangeJuice' }, { title: '日常饮品', safe: ['milk', 'tea', 'blackCoffee', 'coffee'], danger: 'soda' }, + { title: '下午茶甜饮', safe: ['milk', 'tea', 'apple', 'strawberry'], danger: 'milkTea' }, { title: '南方汤粉', safe: ['pepper', 'greenBean', 'shrimp', 'udon'], danger: 'riceNoodleSoup' }, { title: '北方面食', safe: ['onion', 'celery', 'corn', 'grainMantou'], danger: 'noodleSoup' }, { title: '家常餐桌', safe: ['tofu', 'spinach', 'carrot', 'fish'], danger: 'redBeanCongee' } @@ -423,6 +424,12 @@ function createMetrics() { function runTargetedTailTests(metrics) { for (let groupIndex = 0; groupIndex < FOOD_GROUPS.length; groupIndex += 1) { const nextIndex = (groupIndex + 1) % FOOD_GROUPS.length + const previousGroup = FOOD_GROUPS[groupIndex] + const nextGroup = FOOD_GROUPS[nextIndex] + // 相邻主题允许在相同槽位保留同一种食物。定向测试应选择真正退出下一组的食物, + // 不能固定测试第 0 槽,否则“牛奶→牛奶”会被误报为尾巴未转换。 + const slot = previousGroup.safe.findIndex(key => !nextGroup.safe.includes(key)) + if (slot < 0) continue for (const remaining of [0, 1, 2]) { const state = { run: -1, @@ -430,21 +437,21 @@ function runTargetedTailTests(metrics) { rng: createRng(BASE_SEED + groupIndex * 17 + remaining), metrics, themeIndex: nextIndex, - activeSafeKeys: [...FOOD_GROUPS[nextIndex].safe], + activeSafeKeys: [...nextGroup.safe], transition: { - from: FOOD_GROUPS[groupIndex].safe[0], - to: FOOD_GROUPS[nextIndex].safe[0], - slot: 0, + from: previousGroup.safe[slot], + to: nextGroup.safe[slot], + slot, age: 0 }, - queuedSafeGroups: [[...FOOD_GROUPS[nextIndex].safe]], + queuedSafeGroups: [[...nextGroup.safe]], board: [] } - const fill = FOOD_GROUPS[nextIndex].safe + const fill = nextGroup.safe state.board = Array.from({ length: ROWS * COLS }, (_, index) => tile(fill[index % fill.length])) for (let index = 0; index < remaining; index += 1) state.board[index] = tile(state.transition.from) finishTransitionIfReady(state) - if (state.board.some(item => item.key === FOOD_GROUPS[groupIndex].safe[0])) { + if (state.board.some(item => item.key === state.transition?.from || item.key === previousGroup.safe[slot])) { recordFailure(state, 'targeted_tail_not_converted', `${groupIndex}:${remaining}`) } } diff --git a/TUICallKit-Vue3/tongji/endless-game/build/tongjiFoodAssetsPlugin.ts b/TUICallKit-Vue3/tongji/endless-game/build/tongjiFoodAssetsPlugin.ts index 92286517..df103ccf 100644 --- a/TUICallKit-Vue3/tongji/endless-game/build/tongjiFoodAssetsPlugin.ts +++ b/TUICallKit-Vue3/tongji/endless-game/build/tongjiFoodAssetsPlugin.ts @@ -7,7 +7,8 @@ const FOOD_ICON_FILES = [ 'spinach.jpg', 'carrot.jpg', 'fish.jpg', - 'redBeanCongee.jpg' + 'redBeanCongee.jpg', + 'milkTea.jpg' ] /** diff --git a/TUICallKit-Vue3/tongji/endless-game/game-endless.scss b/TUICallKit-Vue3/tongji/endless-game/game-endless.scss index a87d6dcd..dabdec37 100644 --- a/TUICallKit-Vue3/tongji/endless-game/game-endless.scss +++ b/TUICallKit-Vue3/tongji/endless-game/game-endless.scss @@ -212,6 +212,13 @@ .eg-cell.is-level-high { background: #fff0e4; } .eg-cell.is-milk { background: #edf7ff; } .eg-cell.is-high { border-color: #ef7b45; } +.eg-cell.is-villain { + background: radial-gradient(circle at 50% 38%, #fff7e8 0%, #ffe9d8 70%, #ffddc6 100%); + box-shadow: inset 0 -5rpx 0 rgba(154,57,25,.08), 0 6rpx 15rpx rgba(191,72,31,.16); +} +.eg-cell.is-villain .eg-food-image { animation: egVillainPeek 2.2s ease-in-out infinite; } +.eg-cell.is-villain.is-clearing .eg-food-image, +.eg-cell.is-villain.is-dragging .eg-food-image { animation: none; } .eg-food-image { width: 132rpx; height: 92rpx; margin-top: 7rpx; border-radius: 17rpx; filter: saturate(1.06) contrast(1.03); } .eg-food-image.is-large-square { width: 136rpx; height: 102rpx; margin-top: 2rpx; filter: saturate(1.1) contrast(1.06); } .eg-food-name { margin-top: 8rpx; color: #203d34; font-size: 29rpx; font-weight: 900; letter-spacing: 1rpx; line-height: 1.1; } @@ -469,6 +476,13 @@ 100% { opacity: 0; transform: scale(.32) rotate(7deg); } } +@keyframes egVillainPeek { + 0%, 72%, 100% { transform: translateY(0) rotate(0); filter: saturate(1.08) contrast(1.05); } + 80% { transform: translateY(-3rpx) rotate(-1.5deg); filter: saturate(1.15) contrast(1.08); } + 88% { transform: translateY(0) rotate(1.5deg); } + 95% { transform: translateY(-2rpx) rotate(0); } +} + @keyframes egTaskRewardFlight { 0% { opacity: 0; transform: translate3d(-20rpx, 0, 0) scale(.62) rotate(-8deg); } 16% { opacity: 1; transform: translate3d(0, -24rpx, 0) scale(1.1) rotate(3deg); } diff --git a/TUICallKit-Vue3/tongji/endless-game/index.vue b/TUICallKit-Vue3/tongji/endless-game/index.vue index e15ddade..7ef90138 100644 --- a/TUICallKit-Vue3/tongji/endless-game/index.vue +++ b/TUICallKit-Vue3/tongji/endless-game/index.vue @@ -302,7 +302,7 @@ {{ food.short }} - 橙框食物已更新,普通食物会随掉落逐步加入 + {{ stageMeta.tip || '橙框食物已更新,普通食物会随掉落逐步加入' }} @@ -342,7 +342,8 @@ const LOCAL_FOOD_IMAGES = { spinach: `${LOCAL_FOOD_IMAGE_BASE_URL}spinach.jpg`, carrot: `${LOCAL_FOOD_IMAGE_BASE_URL}carrot.jpg`, fish: `${LOCAL_FOOD_IMAGE_BASE_URL}fish.jpg`, - redBeanCongee: `${LOCAL_FOOD_IMAGE_BASE_URL}redBeanCongee.jpg` + redBeanCongee: `${LOCAL_FOOD_IMAGE_BASE_URL}redBeanCongee.jpg`, + milkTea: `${LOCAL_FOOD_IMAGE_BASE_URL}milkTea.jpg` } const ROWS = 5 @@ -365,7 +366,8 @@ const FLOW_TICK_MS = 100 const ACTIVE_GAME_KEY = 'tongji_endless_active_game_v2' const LEGACY_ACTIVE_GAME_KEY = 'tongji_endless_active_game_v1' const ENDED_GAME_KEY = 'tongji_endless_ended_game_v1' -const ACTIVE_GAME_VERSION = 2 +// 新增“下午茶甜饮”后关卡序号发生变化;旧局不能按新序号恢复,否则高糖目标会错位。 +const ACTIVE_GAME_VERSION = 3 const DANGER_DROP_CHANCE = 0.05 + GAME_DIFFICULTY * 0.01 const COLUMN_GROUP_BIAS = 0.86 - GAME_DIFFICULTY * 0.028 const CHEER_MESSAGES = [ @@ -418,7 +420,11 @@ const FOODS = { soda: { name: '含糖汽水', short: '汽水', emoji: '🥤', color: 'orange', level: 'high', levelLabel: '高糖', high: true, replaceable: true, tip: '含糖饮料中的糖吸收较快,日常应优先选择不加糖的饮品。' }, riceNoodleSoup: { name: '汤粉', short: '汤粉', emoji: '🍜', color: 'orange', level: 'high', levelLabel: '高糖', high: true, replaceable: true, tip: '汤粉以精制米粉为主,实际影响与分量和配菜有关,应注意搭配。' }, noodleSoup: { name: '汤面', short: '汤面', emoji: '🍜', color: 'orange', level: 'high', levelLabel: '高糖', high: true, replaceable: true, tip: '汤面以精细面食为主,汤汁和分量需要注意,具体建议以医生审核为准。' }, - milkTea: { name: '含糖奶茶', short: '奶茶', emoji: '🧋', color: 'orange', level: 'high', levelLabel: '高糖', high: true, replaceable: true, tip: '含糖奶茶可能同时含有较多添加糖和能量,应关注配方与饮用量。' }, + milkTea: { + name: '含糖奶茶', short: '奶茶', emoji: '🧋', color: 'orange', level: 'high', levelLabel: '高糖', + high: true, replaceable: true, largeIcon: true, villain: true, + tip: '含糖奶茶可能同时含有较多添加糖和能量,应关注配方、杯量和饮用频率。游戏中的食物等级需由甄养堂医生最终审核。' + }, tofu: { name: '豆腐', short: '豆腐', emoji: '◻️', color: 'cream', category: '豆制品', level: 'low', levelLabel: '低糖', largeIcon: true }, spinach: { name: '菠菜', short: '菠菜', emoji: '🥬', color: 'yellow', category: '蔬菜', level: 'low', levelLabel: '低糖', largeIcon: true }, carrot: { name: '胡萝卜', short: '胡萝卜', emoji: '🥕', color: 'red', category: '蔬菜', level: 'low', levelLabel: '低糖', largeIcon: true }, @@ -439,6 +445,12 @@ const FOOD_GROUPS = [ { title: '粗粮早餐', safe: ['broccoli', 'milk', 'brownRice', 'potato'], danger: 'milletCongee' }, { title: '水果饮品', safe: ['apple', 'strawberry', 'banana', 'mango'], danger: 'orangeJuice' }, { title: '日常饮品', safe: ['milk', 'tea', 'blackCoffee', 'coffee'], danger: 'soda' }, + { + title: '下午茶甜饮', + safe: ['milk', 'tea', 'apple', 'strawberry'], + danger: 'milkTea', + hint: '奶茶混进下午茶了,别把它三连消除!' + }, { title: '南方汤粉', safe: ['pepper', 'greenBean', 'shrimp', 'udon'], danger: 'riceNoodleSoup' }, { title: '北方面食', safe: ['onion', 'celery', 'corn', 'grainMantou'], danger: 'noodleSoup' }, { title: '家常餐桌', safe: ['tofu', 'spinach', 'carrot', 'fish'], danger: 'redBeanCongee' }, @@ -513,7 +525,7 @@ const impactText = ref('') const impactLevel = ref(1) const camelJackpot = ref({ visible: false, count: 0, kicker: '', title: '', reward: '' }) const stageVisible = ref(false) -const stageMeta = ref({ number: 1, title: '', foods: [] }) +const stageMeta = ref({ number: 1, title: '', foods: [], tip: '' }) const reshuffleVisible = ref(false) const reshuffleDone = ref(false) const reshuffling = ref(false) @@ -1263,6 +1275,7 @@ function cellClasses(tile) { { 'is-selected': selected.value === tile.index, 'is-high': food.high, + 'is-villain': food.villain, 'is-camel-target': camelMode.value && food.replaceable, 'is-clearing': clearingIndices.value.includes(tile.index), 'is-fire-clearing': fireClearingIndices.value.includes(tile.index), @@ -1687,10 +1700,11 @@ function advanceFoodTheme() { stageMeta.value = { number: themeIndex.value + 1, title: nextTheme.title, - foods: [...nextTheme.safe, nextTheme.danger].map(key => ({ key, ...foodOf(key) })) + foods: [...nextTheme.safe, nextTheme.danger].map(key => ({ key, ...foodOf(key) })), + tip: nextTheme.hint || '橙框食物已更新,普通食物会随掉落逐步加入' } stageVisible.value = true - statusText.value = `已进入${nextTheme.title},新食物会随掉落逐步加入` + statusText.value = nextTheme.hint || `已进入${nextTheme.title},新食物会随掉落逐步加入` playSfxLayer('fanfare', 'sparkle', 100, .65) if (stageTimer) clearTimeout(stageTimer) stageTimer = setTimeout(() => { stageVisible.value = false }, 1800)