feat(training): 握力环训练全面优化 - 音效集成 + 沉浸式画布 + Canvas 2D

## 主要改动

### 1. 音效集成
- 集成 4 个捏碎音效(鸡蛋/核桃/易拉罐/气球)
- 集成背景音乐 BGM + 右上角开关按钮
- 修复音效 URL 空值时的崩溃问题
- useMetronome 新增 volume 参数(默认 1.0)
- 节拍音量调小至 0.35,避免木鱼声过大

### 2. 画布升级到 Canvas 2D 接口
- 解决微信小程序 canvas-id 接口的警告
- 支持同层渲染,可与其他元素正常叠加
- 使用 requestAnimationFrame 替代 setTimeout
- DPR 自适应,Retina 屏幕高清渲染

### 3. 粒子特效差异化升级
- 4 种物品各自独立配色和形状
  - 🥚 鸡蛋: 蛋黄黄+白色,圆形,中速
  - 🌰 核桃: 4 种棕色,方形/三角/长方形,重粒
  - 🥫 易拉罐: 5 种银色,长方形,快速
  - 🎈 气球: 8 色彩虹,小颗粒,飘浮(低重力)
- 新增双层冲击波效果
- 粒子旋转动画(方形/三角形/长方形)
- 多形状粒子绘制(circle/square/triangle/rect)

### 4. 沉浸式画布重新设计
- 画布占屏幕 60vh(min 720rpx, max 900rpx)
- 背景与页面无缝融合(#f8fafc)
- 中心 1400rpx 大放射光晕,营造空间感
- 握力环放大至 520rpx,内圈 280rpx
- 完全移除浮动气泡(性能优化)

### 5. 视觉与体验优化
- 主题色改回青绿色(#14b8a6),握力环保持粉色突出
- 训练完成卡片大改造:
  - 大号 emoji 跳动动画
  - 统计项加入图标(💪⏱️🔥)
  - 食物对照可视化(emoji + 数量,最多 3 个)
  - 食物库扩展到 7 种(糖果/饼干/巧克力/苹果/香蕉/米饭/可乐)
- BPM 数字大号显示(80rpx 深粉色)
- 实时统计栏增加分隔线和顶部彩色高光

### 6. 性能优化(低配机器友好)
- 静态背景渐变(0 性能消耗)
- 单层中心光晕(无动画)
- 外发光仅在播放时启用
- GPU 加速(will-change + transform/opacity)
- 移除 backdrop-filter(高消耗)

### 7. Bug 修复
- crush-canvas 的 \$scope of null 错误
- 进入页面时音效预热不再发声(静音预热)
- 修复 walnut emoji 错用花生(🥜🌰)
- 弹窗遮挡粒子动画(延迟 1200ms 显示弹窗)

### 8. 文档
- 新增音效采集清单(grip-ring-audio-shopping-list.md)

## 修改文件
- grip-ring.vue: 主页面,音效集成、UI 重设计、食物对照
- grip-ring-canvas.vue: 沉浸式画布、握力环主体
- crush-canvas.vue: Canvas 2D 升级、差异化粒子系统
- useMetronome.ts: 音量参数支持
- dev-training-entry/index.vue: 入口配置微调

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-28 11:35:43 +08:00
co-authored by Claude Opus 4.7
parent 3ebe3c58c8
commit c3e4dfa479
6 changed files with 1095 additions and 289 deletions
@@ -3,7 +3,7 @@
<!-- 展开后的菜单卡片(从下往上动画) -->
<view v-if="expanded" class="menu-list" @click.stop>
<!-- "练一练" 暂时隐藏,后续恢复时取消注释即可 -->
<view class="menu-item" @click="goto('/training/pages/index')">
<!-- <view class="menu-item" @click="goto('/training/pages/index')">
<view class="menu-icon menu-icon&#45;&#45;train">
<text class="menu-icon-text">💪</text>
</view>
@@ -12,7 +12,7 @@
<text class="menu-sub">器械跟练</text>
</view>
<view class="menu-arrow"></view>
</view>
</view> -->
<view class="menu-item" @click="goto('/training/pages/grip-ring')">
<view class="menu-icon menu-icon--grip">
+20 -4
View File
@@ -8,6 +8,7 @@ export interface MetronomeOptions {
accentSrc?: string
accentEvery?: number
poolSize?: number
volume?: number // 节拍音音量 0-1
onBeat?: (beatIndex: number, isAccent: boolean) => void
}
@@ -21,11 +22,15 @@ class AudioPool {
private list: UniApp.InnerAudioContext[] = []
private cursor = 0
private warmedUp = false
private targetVolume = 1
constructor(
private src: string,
private size: number,
) {}
volume = 1,
) {
this.targetVolume = volume
}
private create() {
for (let i = 0; i < this.size; i++) {
@@ -33,10 +38,20 @@ class AudioPool {
ctx.src = this.src
ctx.obeyMuteSwitch = false
ctx.autoplay = false
ctx.volume = this.targetVolume
this.list.push(ctx)
}
}
setVolume(volume: number) {
this.targetVolume = Math.max(0, Math.min(1, volume))
this.list.forEach((ctx) => {
try {
ctx.volume = this.targetVolume
} catch (_) {}
})
}
/**
* 预热:短暂播放,让音频文件下载/解码到内存
* 真正首次 play 不会再卡冷启动
@@ -52,7 +67,7 @@ class AudioPool {
setTimeout(() => {
try {
ctx.stop()
ctx.volume = 1 // 恢复音量
ctx.volume = this.targetVolume // 恢复目标音量
} catch (_) {}
}, 60)
} catch (_) {}
@@ -103,6 +118,7 @@ export function useMetronome(options: MetronomeOptions = {}) {
clickSrc = DEFAULT_CLICK_SRC,
accentSrc,
poolSize = 4,
volume = 1,
onBeat,
} = options
@@ -121,11 +137,11 @@ export function useMetronome(options: MetronomeOptions = {}) {
const ensureAudio = () => {
if (!clickPool) {
clickPool = new AudioPool(clickSrc, poolSize)
clickPool = new AudioPool(clickSrc, poolSize, volume)
clickPool.warmUp()
}
if (accentSrc && !accentPool) {
accentPool = new AudioPool(accentSrc, Math.max(2, Math.ceil(poolSize / 2)))
accentPool = new AudioPool(accentSrc, Math.max(2, Math.ceil(poolSize / 2)), volume)
accentPool.warmUp()
}
}
@@ -1,10 +1,9 @@
<template>
<view class="crush-canvas-container">
<canvas
canvas-id="crush"
type="2d"
id="crush"
class="crush-canvas"
:style="{ width: canvasSizePx + 'px', height: canvasSizePx + 'px' }"
></canvas>
</view>
</template>
@@ -12,7 +11,13 @@
<script setup lang="ts">
import { ref, onMounted, onBeforeUnmount, getCurrentInstance } from 'vue'
// 粒子接口
// ============================================================
// 类型定义
// ============================================================
type CrushItemType = 'egg' | 'walnut' | 'can' | 'balloon'
type ParticleShape = 'circle' | 'square' | 'triangle' | 'rect'
interface Particle {
x: number
y: number
@@ -20,44 +25,107 @@ interface Particle {
vy: number
size: number
color: string
shape: ParticleShape
rotation: number
rotationSpeed: number
life: number
gravity: number
}
interface Shockwave {
x: number
y: number
radius: number
maxRadius: number
color: string
life: number
}
// 捏碎物品类型
type CrushItemType = 'egg' | 'walnut' | 'can' | 'balloon'
// 捏碎物品配置
interface CrushItemConfig {
emoji: string
color: string
colors: string[]
shapes: ParticleShape[]
particles: number
speedMin: number
speedMax: number
sizeMin: number
sizeMax: number
gravity: number
shockwaveColor: string
}
// ============================================================
// 物品差异化配置
// ============================================================
const CRUSH_ITEMS: Record<CrushItemType, CrushItemConfig> = {
egg: { emoji: '🥚', color: '#FFF9C4', particles: 20 },
walnut: { emoji: '🥜', color: '#8D6E63', particles: 25 },
can: { emoji: '🥫', color: '#B0BEC5', particles: 30 },
balloon: { emoji: '🎈', color: '#FF5252', particles: 15 }
egg: {
colors: ['#FFEB3B', '#FFF59D', '#FFFFFF', '#FFC107'],
shapes: ['circle', 'circle', 'circle'],
particles: 18,
speedMin: 3,
speedMax: 5.5,
sizeMin: 4,
sizeMax: 9,
gravity: 0.32,
shockwaveColor: 'rgba(255, 235, 59, 0.4)',
},
walnut: {
colors: ['#5D4037', '#795548', '#8D6E63', '#3E2723'],
shapes: ['square', 'triangle', 'rect'],
particles: 20,
speedMin: 2.5,
speedMax: 4.5,
sizeMin: 4,
sizeMax: 8,
gravity: 0.4,
shockwaveColor: 'rgba(141, 110, 99, 0.5)',
},
can: {
colors: ['#90A4AE', '#CFD8DC', '#B0BEC5', '#78909C', '#ECEFF1'],
shapes: ['rect', 'rect', 'triangle'],
particles: 22,
speedMin: 4,
speedMax: 6.5,
sizeMin: 3,
sizeMax: 10,
gravity: 0.35,
shockwaveColor: 'rgba(176, 190, 197, 0.6)',
},
balloon: {
colors: ['#FF5252', '#FF4081', '#E040FB', '#7C4DFF', '#536DFE', '#448AFF', '#FFEB3B', '#69F0AE'],
shapes: ['circle', 'triangle'],
particles: 24,
speedMin: 4.5,
speedMax: 7,
sizeMin: 3,
sizeMax: 6,
gravity: 0.12,
shockwaveColor: 'rgba(255, 64, 129, 0.5)',
},
}
// 物理参数常量
const PHYSICS = {
GRAVITY: 0.3, // 重力加速度
AIR_RESISTANCE: 0.98, // 空气阻力系数
LIFE_DECAY: 0.015, // 生命值衰减速度(约 67 帧 = 1.1 秒)
SPEED_MIN: 3, // 最小初速度
SPEED_MAX: 5, // 最大初速度
SIZE_MIN: 4, // 最小粒子尺寸
SIZE_MAX: 8, // 最大粒子尺寸
FPS: 60 // 目标帧率
AIR_RESISTANCE: 0.985,
LIFE_DECAY: 0.02,
SHOCKWAVE_DECAY: 0.04,
}
// Canvas 尺寸(px
const canvasSizePx = ref<number>(240)
// ============================================================
// 状态
// ============================================================
const canvasNode = ref<any>(null)
const ctx = ref<any>(null)
const timer = ref<number | null>(null)
const canvasWidth = ref<number>(240)
const canvasHeight = ref<number>(240)
const dpr = ref<number>(1)
const rafId = ref<number | null>(null)
const renderRunning = ref<boolean>(false)
const particles = ref<Particle[]>([])
const shockwaves = ref<Shockwave[]>([])
const instance = getCurrentInstance()
onMounted(() => {
initCanvas()
@@ -67,129 +135,238 @@ onBeforeUnmount(() => {
cleanup()
})
// 初始化 Canvas
// ============================================================
// 初始化 Canvas 2D
// ============================================================
function initCanvas() {
setTimeout(() => {
const query = uni.createSelectorQuery().in(getCurrentInstance())
query.select('.crush-canvas-container').boundingClientRect(data => {
if (data && data.width > 0) {
// 获取实际渲染尺寸(px
canvasSizePx.value = data.width
}
if (!instance) return
if (!ctx.value) {
ctx.value = uni.createCanvasContext('crush', getCurrentInstance())
}
}).exec()
}, 100)
const query = uni.createSelectorQuery().in(instance)
query.select('#crush')
.fields({ node: true, size: true } as any)
.exec((res: any[]) => {
if (!res || !res[0] || !res[0].node) {
// 降级:如果获取不到 node(非微信平台),不渲染
console.warn('[crush-canvas] canvas 2d not supported on this platform')
return
}
const canvas = res[0].node
const width = res[0].width
const height = res[0].height
// 获取设备像素比
const systemInfo = uni.getSystemInfoSync()
const pixelRatio = systemInfo.pixelRatio || 1
// 设置 canvas 物理像素尺寸(高清)
canvas.width = width * pixelRatio
canvas.height = height * pixelRatio
// 获取 2D 上下文
const context = canvas.getContext('2d')
context.scale(pixelRatio, pixelRatio)
// 保存状态
canvasNode.value = canvas
ctx.value = context
canvasWidth.value = width
canvasHeight.value = height
dpr.value = pixelRatio
})
}, 200)
}
// 触发捏碎特效(供外部调用)
// ============================================================
// 触发捏碎特效
// ============================================================
function triggerCrush(itemType: CrushItemType) {
if (!ctx.value) {
return
}
if (!ctx.value || !canvasNode.value) return
const item = CRUSH_ITEMS[itemType]
if (!item) {
return
}
if (!item) return
// 生成粒子
const centerX = canvasSizePx.value / 2
const centerY = canvasSizePx.value / 2
const centerX = canvasWidth.value / 2
const centerY = canvasHeight.value / 2
// 1. 生成双层冲击波
shockwaves.value.push({
x: centerX,
y: centerY,
radius: 10,
maxRadius: Math.min(canvasWidth.value, canvasHeight.value) * 0.6,
color: item.shockwaveColor,
life: 1.0,
})
shockwaves.value.push({
x: centerX,
y: centerY,
radius: 4,
maxRadius: Math.min(canvasWidth.value, canvasHeight.value) * 0.4,
color: item.shockwaveColor,
life: 1.0,
})
// 2. 生成粒子(径向扩散)
const particleCount = item.particles
for (let i = 0; i < particleCount; i++) {
// 随机角度和速度(径向扩散)
const angle = (Math.PI * 2 * i) / particleCount + (Math.random() - 0.5) * 0.5
const speed = PHYSICS.SPEED_MIN + Math.random() * (PHYSICS.SPEED_MAX - PHYSICS.SPEED_MIN)
const angle = (Math.PI * 2 * i) / particleCount + (Math.random() - 0.5) * 0.6
const speed = item.speedMin + Math.random() * (item.speedMax - item.speedMin)
const size = item.sizeMin + Math.random() * (item.sizeMax - item.sizeMin)
const color = item.colors[Math.floor(Math.random() * item.colors.length)]
const shape = item.shapes[Math.floor(Math.random() * item.shapes.length)]
particles.value.push({
x: centerX,
y: centerY,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
size: PHYSICS.SIZE_MIN + Math.random() * (PHYSICS.SIZE_MAX - PHYSICS.SIZE_MIN),
color: item.color,
life: 1.0
size,
color,
shape,
rotation: Math.random() * Math.PI * 2,
rotationSpeed: (Math.random() - 0.5) * 0.3,
life: 1.0,
gravity: item.gravity,
})
}
ensureRenderLoop()
}
// 确保渲染循环运行
// ============================================================
// 渲染循环(使用 requestAnimationFrame,更准确高效)
// ============================================================
function ensureRenderLoop() {
if (renderRunning.value) return
renderRunning.value = true
renderLoop()
}
// 渲染循环
function renderLoop() {
if (!canvasNode.value || !ctx.value) {
renderRunning.value = false
return
}
// 更新粒子物理
for (let i = particles.value.length - 1; i >= 0; i--) {
const p = particles.value[i]
// 重力
p.vy += PHYSICS.GRAVITY
// 空气阻力
p.vy += p.gravity
p.vx *= PHYSICS.AIR_RESISTANCE
p.vy *= PHYSICS.AIR_RESISTANCE
// 位置更新
p.x += p.vx
p.y += p.vy
// 生命值衰减
p.rotation += p.rotationSpeed
p.life -= PHYSICS.LIFE_DECAY
// 移除死亡粒子或飞出画布的粒子
const outOfBounds = p.x < -50 || p.x > canvasSizePx.value + 50 ||
p.y < -50 || p.y > canvasSizePx.value + 50
const outOfBounds =
p.x < -50 || p.x > canvasWidth.value + 50 ||
p.y < -50 || p.y > canvasHeight.value + 50
if (p.life <= 0 || outOfBounds) {
particles.value.splice(i, 1)
}
}
// 绘制
draw()
ctx.value.draw(false)
// 更新冲击波
for (let i = shockwaves.value.length - 1; i >= 0; i--) {
const sw = shockwaves.value[i]
sw.radius += (sw.maxRadius - sw.radius) * 0.15
sw.life -= PHYSICS.SHOCKWAVE_DECAY
if (sw.life <= 0) {
shockwaves.value.splice(i, 1)
}
}
// 决定是否继续渲染
if (particles.value.length > 0) {
timer.value = setTimeout(() => {
renderLoop()
}, 1000 / PHYSICS.FPS) as unknown as number
draw()
// 决定是否继续
if (particles.value.length > 0 || shockwaves.value.length > 0) {
// canvas 2d 模式下使用 canvas.requestAnimationFrame
rafId.value = canvasNode.value.requestAnimationFrame(renderLoop) as unknown as number
} else {
timer.value = null
rafId.value = null
renderRunning.value = false
}
}
// 绘制粒子
// ============================================================
// 绘制
// ============================================================
function draw() {
const c = ctx.value
const size = canvasSizePx.value
const w = canvasWidth.value
const h = canvasHeight.value
// 清空画布透明
c.clearRect(0, 0, size, size)
// 清空画布(透明)
c.clearRect(0, 0, w, h)
// 绘制所有粒子
// 1. 绘制冲击波(底层)
shockwaves.value.forEach(sw => {
c.beginPath()
c.arc(sw.x, sw.y, sw.radius, 0, Math.PI * 2)
c.strokeStyle = applyAlphaToRgba(sw.color, sw.life)
c.lineWidth = 3 * sw.life
c.stroke()
})
// 2. 绘制粒子(上层)
particles.value.forEach(p => {
const alpha = p.life
const currentSize = p.size * (0.5 + p.life * 0.5)
c.beginPath()
c.arc(p.x, p.y, currentSize, 0, Math.PI * 2)
const currentSize = p.size * (0.6 + p.life * 0.4)
c.fillStyle = hexToRgba(p.color, alpha)
c.fill()
drawParticleShape(c, p, currentSize)
})
}
// 颜色转换工具
function drawParticleShape(c: any, p: Particle, size: number) {
switch (p.shape) {
case 'circle':
c.beginPath()
c.arc(p.x, p.y, size, 0, Math.PI * 2)
c.fill()
break
case 'square':
c.save()
c.translate(p.x, p.y)
c.rotate(p.rotation)
c.fillRect(-size, -size, size * 2, size * 2)
c.restore()
break
case 'rect':
c.save()
c.translate(p.x, p.y)
c.rotate(p.rotation)
c.fillRect(-size * 1.5, -size * 0.5, size * 3, size)
c.restore()
break
case 'triangle':
c.save()
c.translate(p.x, p.y)
c.rotate(p.rotation)
c.beginPath()
c.moveTo(0, -size)
c.lineTo(size, size)
c.lineTo(-size, size)
c.closePath()
c.fill()
c.restore()
break
}
}
// ============================================================
// 工具函数
// ============================================================
function hexToRgba(hex: string, alpha: number): string {
const r = parseInt(hex.slice(1, 3), 16)
const g = parseInt(hex.slice(3, 5), 16)
@@ -197,19 +374,36 @@ function hexToRgba(hex: string, alpha: number): string {
return `rgba(${r}, ${g}, ${b}, ${alpha})`
}
// 清理资源
function applyAlphaToRgba(rgba: string, alphaMultiplier: number): string {
const match = rgba.match(/rgba?\(([^)]+)\)/)
if (!match) return rgba
const parts = match[1].split(',').map(s => s.trim())
const r = parts[0]
const g = parts[1]
const b = parts[2]
const a = parts[3] ? parseFloat(parts[3]) : 1
return `rgba(${r}, ${g}, ${b}, ${a * alphaMultiplier})`
}
// ============================================================
// 清理
// ============================================================
function cleanup() {
if (timer.value) {
clearTimeout(timer.value)
timer.value = null
if (rafId.value !== null && canvasNode.value) {
try {
canvasNode.value.cancelAnimationFrame(rafId.value)
} catch (_) {}
rafId.value = null
}
renderRunning.value = false
particles.value = []
shockwaves.value = []
}
// 暴露方法供父组件调用
defineExpose({
triggerCrush
triggerCrush,
})
</script>
@@ -220,7 +414,7 @@ defineExpose({
left: 0;
width: 100%;
height: 100%;
pointer-events: none; /* 不阻挡点击事件 */
pointer-events: none;
z-index: 10;
}
@@ -1,33 +1,36 @@
<template>
<view class="grip-ring-canvas">
<!-- 捏碎特效画布 (最底层) -->
<!-- 环境氛围:中心放射光晕(不形成边界,真正融入) -->
<view class="ambient-glow" />
<!-- 捏碎特效画布 -->
<CrushCanvas ref="crushCanvasRef" />
<!-- 握力环容器 -->
<view class="ring-container" :class="{ playing: isPlaying }" @click="onButtonClick">
<!-- 外发光(只在播放时启用) -->
<view class="ring-aura" />
<!-- 握力环主体 -->
<view class="grip-ring">
<!-- 外圈 -->
<view class="ring-outer-circle" />
<!-- 内圈 -->
<view class="ring-highlight" />
<view class="ring-inner-circle" />
<!-- 纹理层 -->
<view class="ring-texture" />
<!-- 顶部握点 -->
<view class="grip-dot grip-dot-top" />
<!-- 底部握点 -->
<view class="grip-dot grip-dot-bottom" />
</view>
<!-- 中心提示 (仅未开始时显示) -->
<view v-if="!isPlaying" class="center-hint">
<view class="hint-icon"></view>
<view class="hint-icon">
<view class="play-triangle" />
</view>
<text class="hint-text">点击开始</text>
</view>
<!-- BPM 显示 (播放时显示) -->
<view v-else class="bpm-display">
<text class="bpm-value">{{ bpm }}</text>
<text class="bpm-label">BPM</text>
</view>
</view>
</view>
</template>
@@ -64,6 +67,9 @@ defineExpose({
</script>
<style lang="scss" scoped>
/* ============================================================
* 画布容器 - 完全融入页面,无边界
* ============================================================ */
.grip-ring-canvas {
width: 100%;
height: 100%;
@@ -71,16 +77,36 @@ defineExpose({
align-items: center;
justify-content: center;
position: relative;
background: linear-gradient(135deg, #f0fdf4, #ecfeff);
overflow: hidden;
/* 与页面背景一致,无可见边界 */
background: #f8fafc;
}
/* 环境氛围 - 中心大放射光晕,营造空间感 */
.ambient-glow {
position: absolute;
width: 1400rpx;
height: 1400rpx;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
border-radius: 50%;
background:
radial-gradient(circle,
rgba(255, 255, 255, 1) 0%,
rgba(241, 245, 249, 0.6) 25%,
rgba(226, 232, 240, 0.3) 50%,
transparent 75%);
pointer-events: none;
}
/* ============================================================
* 握力环容器
* 握力环容器 - 主视觉
* ============================================================ */
.ring-container {
position: relative;
width: 400rpx;
height: 400rpx;
width: 640rpx;
height: 640rpx;
display: flex;
align-items: center;
justify-content: center;
@@ -88,134 +114,113 @@ defineExpose({
z-index: 1;
}
/* 外发光 - 只在播放时显示(节省 GPU) */
.ring-aura {
position: absolute;
width: 700rpx;
height: 700rpx;
border-radius: 50%;
background: radial-gradient(circle,
rgba(244, 114, 182, 0.45) 0%,
rgba(244, 114, 182, 0.15) 35%,
rgba(244, 114, 182, 0) 70%);
opacity: 0;
transition: opacity 0.3s ease;
will-change: transform, opacity;
}
.ring-container.playing .ring-aura {
opacity: 1;
animation: aura-breath 2s ease-in-out infinite;
}
@keyframes aura-breath {
0%, 100% {
transform: scale(0.95);
opacity: 0.7;
}
50% {
transform: scale(1.08);
opacity: 1;
}
}
/* ============================================================
* 握力环主体 - 模拟真实握力环
* 握力环主体 - 大尺寸沉浸感
* ============================================================ */
.grip-ring {
position: relative;
width: 320rpx;
height: 320rpx;
width: 520rpx;
height: 520rpx;
display: flex;
align-items: center;
justify-content: center;
transition: transform 0.3s cubic-bezier(0.34, 1.56, 0.64, 1);
will-change: transform;
}
.ring-container:active .grip-ring {
transform: scale(0.95);
transform: scale(0.96);
}
/* 外圈 - 主体圆环 */
/* 外圈 - 粉色渐变(精致质感) */
.ring-outer-circle {
position: absolute;
width: 100%;
height: 100%;
border-radius: 50%;
background: linear-gradient(135deg, #34d399 0%, #10b981 50%, #059669 100%);
background: linear-gradient(135deg,
#fda4af 0%,
#f472b6 50%,
#ec4899 100%);
box-shadow:
0 12rpx 40rpx rgba(16, 185, 129, 0.4),
inset 0 -8rpx 16rpx rgba(0, 0, 0, 0.2),
inset 0 8rpx 16rpx rgba(255, 255, 255, 0.3);
0 24rpx 64rpx rgba(236, 72, 153, 0.4),
0 12rpx 32rpx rgba(244, 114, 182, 0.3),
inset 0 -20rpx 40rpx rgba(190, 24, 93, 0.35),
inset 0 20rpx 40rpx rgba(255, 255, 255, 0.5);
}
/* 内圈 - 中空部分 */
.ring-inner-circle {
/* 顶部高光 - 模拟材质感 */
.ring-highlight {
position: absolute;
width: 180rpx;
height: 180rpx;
width: 420rpx;
height: 120rpx;
top: 40rpx;
border-radius: 50%;
background: linear-gradient(135deg, #f0fdf4, #ecfeff);
box-shadow:
inset 0 4rpx 12rpx rgba(16, 185, 129, 0.3),
inset 0 -4rpx 12rpx rgba(0, 0, 0, 0.1);
}
/* 纹理层 - 模拟握力环表面纹理 */
.ring-texture {
position: absolute;
width: 100%;
height: 100%;
border-radius: 50%;
background-image:
repeating-conic-gradient(
from 0deg,
transparent 0deg,
transparent 2deg,
rgba(255, 255, 255, 0.08) 2deg,
rgba(255, 255, 255, 0.08) 4deg
);
background: radial-gradient(ellipse,
rgba(255, 255, 255, 0.6) 0%,
rgba(255, 255, 255, 0) 70%);
pointer-events: none;
}
/* 握点 - 顶部和底部的凸起 */
.grip-dot {
/* 内圈中空 */
.ring-inner-circle {
position: absolute;
width: 56rpx;
height: 56rpx;
width: 280rpx;
height: 280rpx;
border-radius: 50%;
background: linear-gradient(135deg, #10b981, #047857);
background: linear-gradient(135deg, #ffffff 0%, #f8fafc 100%);
box-shadow:
0 6rpx 20rpx rgba(16, 185, 129, 0.5),
inset 0 2rpx 6rpx rgba(255, 255, 255, 0.4),
inset 0 -2rpx 6rpx rgba(0, 0, 0, 0.3);
z-index: 2;
inset 0 8rpx 20rpx rgba(190, 24, 93, 0.3),
inset 0 -2rpx 8rpx rgba(255, 255, 255, 0.8);
}
.grip-dot-top {
top: -12rpx;
left: 50%;
transform: translateX(-50%);
}
.grip-dot-bottom {
bottom: -12rpx;
left: 50%;
transform: translateX(-50%);
}
/* 播放时的挤压动画 */
/* 播放时的挤压动画(只影响 transform,GPU 加速) */
.ring-container.playing .grip-ring {
animation: squeeze-ring 1s ease-in-out infinite;
}
.ring-container.playing .grip-dot {
animation: dot-pulse 1s ease-in-out infinite;
}
@keyframes squeeze-ring {
0%, 100% {
transform: scale(1);
}
50% {
transform: scale(0.92);
}
}
@keyframes dot-pulse {
0%, 100% {
transform: translateX(-50%) scale(1);
}
50% {
transform: translateX(-50%) scale(1.15);
}
}
/* 底部握点特殊处理 */
.grip-dot-bottom {
animation: dot-pulse-bottom 1s ease-in-out infinite;
}
@keyframes dot-pulse-bottom {
0%, 100% {
transform: translateX(-50%) translateY(0) scale(1);
}
50% {
transform: translateX(-50%) translateY(0) scale(1.15);
transform: scale(0.93);
}
}
/* ============================================================
* 中心提示 (未开始时显示)
* 中心提示 (未开始)
* ============================================================ */
.center-hint {
position: absolute;
@@ -223,7 +228,7 @@ defineExpose({
flex-direction: column;
align-items: center;
justify-content: center;
gap: 12rpx;
gap: 16rpx;
pointer-events: none;
animation: hint-fade-in 0.3s ease;
}
@@ -240,19 +245,27 @@ defineExpose({
}
.hint-icon {
width: 88rpx;
height: 88rpx;
width: 108rpx;
height: 108rpx;
display: flex;
align-items: center;
justify-content: center;
font-size: 44rpx;
color: #10b981;
background: rgba(255, 255, 255, 0.98);
border-radius: 50%;
box-shadow:
0 8rpx 24rpx rgba(16, 185, 129, 0.3),
inset 0 2rpx 4rpx rgba(255, 255, 255, 0.8);
0 12rpx 32rpx rgba(236, 72, 153, 0.35),
inset 0 2rpx 4rpx rgba(255, 255, 255, 0.9);
animation: hint-bounce 2s ease-in-out infinite;
will-change: transform;
}
.play-triangle {
width: 0;
height: 0;
border-left: 36rpx solid #ec4899;
border-top: 24rpx solid transparent;
border-bottom: 24rpx solid transparent;
margin-left: 10rpx;
}
@keyframes hint-bounce {
@@ -260,15 +273,46 @@ defineExpose({
transform: scale(1);
}
50% {
transform: scale(1.08);
transform: scale(1.06);
}
}
.hint-text {
font-size: 26rpx;
color: #059669;
font-weight: 600;
letter-spacing: 2rpx;
text-shadow: 0 2rpx 4rpx rgba(255, 255, 255, 0.8);
font-size: 28rpx;
color: #be185d;
font-weight: 700;
letter-spacing: 4rpx;
text-shadow: 0 2rpx 8rpx rgba(255, 255, 255, 0.9);
}
/* ============================================================
* BPM 显示 (播放中)
* ============================================================ */
.bpm-display {
position: absolute;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 4rpx;
pointer-events: none;
}
.bpm-value {
font-size: 88rpx;
color: #be185d;
font-weight: 900;
line-height: 1;
letter-spacing: -2rpx;
text-shadow: 0 2rpx 8rpx rgba(255, 255, 255, 0.9);
font-variant-numeric: tabular-nums;
}
.bpm-label {
font-size: 22rpx;
color: #ec4899;
font-weight: 700;
letter-spacing: 6rpx;
margin-top: 2rpx;
}
</style>
+349 -73
View File
@@ -8,6 +8,11 @@
:is-playing="isPlaying"
@toggle-play="onTogglePlay"
/>
<!-- BGM 开关按钮 -->
<view class="bgm-toggle" @click="toggleBgm">
<text class="bgm-icon">{{ bgmEnabled ? '🎵' : '🔇' }}</text>
</view>
</view>
<!-- ===== 实时统计 ===== -->
@@ -54,27 +59,52 @@
<!-- ===== 训练完成卡片 ===== -->
<view v-if="showSummary" class="completion-card">
<text class="completion-title">训练完成 🎉</text>
<view class="completion-header">
<text class="completion-emoji">🎉</text>
<text class="completion-title">训练完成</text>
<text class="completion-subtitle">辛苦啦,休息一下吧</text>
</view>
<view class="completion-content">
<!-- 核心统计 -->
<view class="stats-grid">
<view class="stat-item">
<text class="stat-label">总次数</text>
<text class="stat-icon">💪</text>
<text class="stat-value">{{ totalReps }}</text>
<text class="stat-label">总次数</text>
</view>
<view class="stat-item">
<text class="stat-label">总时长</text>
<text class="stat-icon"></text>
<text class="stat-value">{{ formatTime(elapsedSeconds) }}</text>
<text class="stat-label">总时长</text>
</view>
<view class="stat-item">
<text class="stat-label">消耗糖分</text>
<text class="stat-icon">🔥</text>
<text class="stat-value">{{ totalSugar.toFixed(1) }}g</text>
<text class="stat-label">消耗糖分</text>
</view>
</view>
<view class="sugar-card">
<text class="sugar-label">相当于消耗了</text>
<text class="sugar-comparison">{{ sugarComparison }}</text>
<!-- 食物对照 -->
<view v-if="sugarComparisons.length > 0" class="food-comparison-card">
<view class="food-comparison-header">
<text class="food-comparison-title">相当于消耗了</text>
<text class="food-comparison-hint">这些食物的糖分 🍭</text>
</view>
<view class="food-list">
<view
v-for="(food, idx) in sugarComparisons"
:key="idx"
class="food-item"
>
<text class="food-emoji">{{ food.emoji }}</text>
<view class="food-info">
<text class="food-count">{{ food.count }}</text>
<text class="food-name">{{ food.unit }}{{ food.name }}</text>
</view>
</view>
</view>
</view>
</view>
@@ -130,16 +160,16 @@ const REWARDS: RewardConfig[] = [
title: '捏碎鸡蛋',
desc: '握力不错!',
itemType: 'egg',
sound: '', // 音效文件暂未上传
sound: 'https://gz-1349751149.cos.ap-guangzhou.myqcloud.com/uploads/file/20260528/202605280937077bad76716.mp3',
minReps: 8,
maxReps: 12
},
{
emoji: '🥜',
emoji: '🌰',
title: '捏碎核桃',
desc: '力量惊人!',
itemType: 'walnut',
sound: '', // 音效文件暂未上传
sound: 'https://gz-1349751149.cos.ap-guangzhou.myqcloud.com/uploads/file/20260528/20260528093707b021f5794.mp3',
minReps: 15,
maxReps: 20
},
@@ -148,7 +178,7 @@ const REWARDS: RewardConfig[] = [
title: '捏扁易拉罐',
desc: '太强了!',
itemType: 'can',
sound: '', // 音效文件暂未上传
sound: 'https://gz-1349751149.cos.ap-guangzhou.myqcloud.com/uploads/file/20260528/20260528093707ebd4d5733.mp3',
minReps: 25,
maxReps: 30
},
@@ -157,19 +187,24 @@ const REWARDS: RewardConfig[] = [
title: '捏爆气球',
desc: '完美!',
itemType: 'balloon',
sound: '', // 音效文件暂未上传
sound: 'https://gz-1349751149.cos.ap-guangzhou.myqcloud.com/uploads/file/20260528/20260528093707016f07427.mp3',
minReps: 40,
maxReps: 50
},
]
// 背景音乐 URL
const BGM_URL = 'https://gz-1349751149.cos.ap-guangzhou.myqcloud.com/uploads/file/20260528/20260528093709c669f4659.mp3'
// 食物糖分对照表 (每100g含糖量)
const FOOD_SUGAR_TABLE = [
{ name: '果', sugar: 10.3, unit: '', weight: 200 }, // 1个苹果约200g
{ name: '香蕉', sugar: 12.2, unit: '', weight: 120 }, // 1根香蕉约120g
{ name: '米饭', sugar: 25.9, unit: '', weight: 150 }, // 1碗米饭约150g
{ name: '巧克力', sugar: 51.5, unit: '', weight: 50 }, // 1块巧克力约50g
{ name: '可乐', sugar: 10.6, unit: '', weight: 330 }, // 1罐可乐330ml
{ emoji: '🍬', name: '果', sugar: 95.0, unit: '', weight: 5 }, // 1颗糖果约5g
{ emoji: '🍪', name: '饼干', sugar: 65.0, unit: '', weight: 10 }, // 1块饼干约10g
{ emoji: '🍫', name: '巧克力', sugar: 51.5, unit: '', weight: 50 }, // 1块巧克力约50g
{ emoji: '🍎', name: '苹果', sugar: 10.3, unit: '', weight: 200 }, // 1个苹果约200g
{ emoji: '🍌', name: '香蕉', sugar: 12.2, unit: '', weight: 120 }, // 1根香蕉约120g
{ emoji: '🍚', name: '米饭', sugar: 25.9, unit: '碗', weight: 150 }, // 1碗米饭约150g
{ emoji: '🥤', name: '可乐', sugar: 10.6, unit: '罐', weight: 330 }, // 1罐可乐330ml
]
const currentPreset = ref<PresetId>('medium')
@@ -178,6 +213,8 @@ const showRewardPopup = ref(false)
const showSummary = ref(false)
const currentReward = ref<RewardConfig>(REWARDS[0])
const crushAudioCtx = ref<UniApp.InnerAudioContext | null>(null)
const bgmAudioCtx = ref<UniApp.InnerAudioContext | null>(null)
const bgmEnabled = ref(true) // BGM 开关
// 训练统计
const totalReps = ref(0) // 总次数
@@ -196,6 +233,7 @@ const currentBpm = computed(() => preset.value.bpm)
const metronome = useMetronome({
initialBpm: currentBpm.value,
accentEvery: 2,
volume: 0.35, // 节拍音音量调小,避免木鱼声太大
onBeat: onBeat,
})
const { isPlaying } = metronome
@@ -206,19 +244,29 @@ const rootStyle = computed(() => ({
'--beat-duration': `${intervalMs.value}ms`,
}))
// 糖分对比
const sugarComparison = computed(() => {
if (totalSugar.value === 0) return ''
// 糖分对比 - 返回多个食物对照(显示用)
const sugarComparisons = computed(() => {
if (totalSugar.value === 0) return []
const results: Array<{ emoji: string; name: string; count: string; unit: string }> = []
for (const food of FOOD_SUGAR_TABLE) {
const foodSugar = (food.sugar * food.weight) / 100
const count = totalSugar.value / foodSugar
if (count >= 0.3 && count <= 10) {
return `${count.toFixed(1)} ${food.unit}${food.name}的糖分`
// 选择 0.1 ~ 50 范围内的食物展示
if (count >= 0.1 && count <= 50) {
results.push({
emoji: food.emoji,
name: food.name,
count: count >= 10 ? Math.round(count).toString() : count.toFixed(1),
unit: food.unit,
})
}
}
return `${totalSugar.value.toFixed(1)}g 糖分`
// 最多展示 3 个
return results.slice(0, 3)
})
// 节拍回调
@@ -260,15 +308,10 @@ function triggerReward() {
const reward = REWARDS[rewardIndex.value]
currentReward.value = reward
// 触发粒子特效
// 立即触发粒子特效和音效
gripCanvasRef.value?.triggerCrushEffect(reward.itemType)
// 播放碎裂音效
playCrushSound(reward.sound)
// 显示奖励弹窗
showRewardPopup.value = true
// 递进到下一个奖励等级
rewardIndex.value++
@@ -278,6 +321,11 @@ function triggerReward() {
const range = nextReward.maxReps - nextReward.minReps
nextRewardAt.value = totalReps.value + nextReward.minReps + Math.floor(Math.random() * (range + 1))
}
// 延迟 1200ms 显示弹窗,让粒子动画先完整播放
setTimeout(() => {
showRewardPopup.value = true
}, 1200)
}
function closeRewardPopup() {
@@ -304,6 +352,48 @@ function playCrushSound(sound: string) {
} catch (_) {}
}
// 启动背景音乐
function startBgm() {
if (!bgmEnabled.value) return
// 如果已存在,直接 play
if (bgmAudioCtx.value) {
try {
bgmAudioCtx.value.play()
} catch (_) {}
return
}
bgmAudioCtx.value = uni.createInnerAudioContext()
bgmAudioCtx.value.src = BGM_URL
bgmAudioCtx.value.loop = true
bgmAudioCtx.value.obeyMuteSwitch = false
bgmAudioCtx.value.volume = 0.4 // 背景音乐音量较低,不抢戏
try {
bgmAudioCtx.value.play()
} catch (_) {}
}
// 停止背景音乐
function stopBgm() {
if (bgmAudioCtx.value) {
try {
bgmAudioCtx.value.pause()
} catch (_) {}
}
}
// 切换 BGM 开关
function toggleBgm() {
bgmEnabled.value = !bgmEnabled.value
if (bgmEnabled.value && isPlaying.value) {
startBgm()
} else {
stopBgm()
}
}
// 档位切换
function onPresetTap(id: PresetId) {
if (isPlaying.value) return
@@ -316,6 +406,7 @@ function onTogglePlay() {
if (isPlaying.value) {
// 暂停 - 显示总结
metronome.stop()
stopBgm()
stopTimer()
uni.setKeepScreenOn({ keepScreenOn: false })
showSummary.value = true
@@ -330,6 +421,7 @@ function onTogglePlay() {
}
metronome.start()
startBgm()
startTimer()
uni.setKeepScreenOn({ keepScreenOn: true })
}
@@ -340,6 +432,7 @@ function onRestart() {
showSummary.value = false
resetStats()
metronome.start()
startBgm()
startTimer()
uni.setKeepScreenOn({ keepScreenOn: true })
}
@@ -386,6 +479,7 @@ onShow(() => {
onHide(() => {
if (isPlaying.value) {
metronome.stop()
stopBgm()
stopTimer()
uni.setKeepScreenOn({ keepScreenOn: false })
}
@@ -394,6 +488,12 @@ onHide(() => {
crushAudioCtx.value.destroy()
} catch (_) {}
}
if (bgmAudioCtx.value) {
try {
bgmAudioCtx.value.destroy()
} catch (_) {}
bgmAudioCtx.value = null
}
})
</script>
@@ -407,9 +507,9 @@ $card-border: rgba(15, 23, 42, 0.06);
$text-1: #0f172a;
$text-2: #475569;
$text-3: #94a3b8;
$brand: #22c55e;
$brand-soft: #d1fae5;
$brand-deep: #047857;
$brand: #14b8a6; /* 主品牌色:青绿(健康主题) */
$brand-soft: #ccfbf1; /* 浅青绿背景 */
$brand-deep: #0f766e; /* 深青绿文字 */
$radius-card: 24rpx;
$shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
@@ -436,8 +536,12 @@ $shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
width: 100vw;
margin-left: -28rpx;
margin-right: -28rpx;
margin-top: -30rpx; /* 向上拉,贴近导航栏 */
flex-shrink: 0;
height: 600rpx;
/* 占主屏 60%,确保下方统计栏和档位可见 */
height: 60vh;
min-height: 720rpx;
max-height: 900rpx;
display: flex;
justify-content: center;
align-items: center;
@@ -445,6 +549,37 @@ $shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
position: relative;
}
/* ============================================================
* BGM 开关按钮
* ============================================================ */
.bgm-toggle {
position: absolute;
top: 32rpx;
right: 32rpx;
width: 72rpx;
height: 72rpx;
border-radius: 50%;
background: rgba(255, 255, 255, 0.9);
box-shadow:
0 4rpx 16rpx rgba(0, 0, 0, 0.1),
0 0 0 2rpx rgba(20, 184, 166, 0.2);
display: flex;
align-items: center;
justify-content: center;
z-index: 20;
transition: all 0.2s ease;
&:active {
transform: scale(0.92);
background: #f0fdfa;
}
}
.bgm-icon {
font-size: 36rpx;
line-height: 1;
}
/* ============================================================
* 进度显示
* ============================================================ */
@@ -483,32 +618,61 @@ $shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
width: 100%;
background: $card-bg;
border-radius: $radius-card;
padding: 20rpx 24rpx;
box-shadow: $shadow-sm;
padding: 24rpx 28rpx;
box-shadow:
0 4rpx 16rpx rgba(15, 23, 42, 0.04),
0 1rpx 2rpx rgba(15, 23, 42, 0.04);
display: flex;
justify-content: space-around;
align-items: center;
gap: 16rpx;
border: 2rpx solid rgba(20, 184, 166, 0.08);
position: relative;
overflow: hidden;
}
.stats-bar::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
height: 3rpx;
background: linear-gradient(90deg, transparent, $brand, transparent);
}
.stat-item-inline {
display: flex;
flex-direction: column;
align-items: center;
gap: 6rpx;
gap: 8rpx;
flex: 1;
position: relative;
}
.stat-item-inline:not(:last-child)::after {
content: '';
position: absolute;
right: -8rpx;
top: 20%;
bottom: 20%;
width: 2rpx;
background: linear-gradient(to bottom, transparent, $card-border, transparent);
}
.stat-label-inline {
font-size: 22rpx;
color: $text-3;
font-weight: 500;
letter-spacing: 1rpx;
}
.stat-value-inline {
font-size: 28rpx;
font-size: 32rpx;
color: $brand-deep;
font-weight: 700;
font-weight: 800;
font-variant-numeric: tabular-nums;
letter-spacing: 0;
}
/* ============================================================
@@ -565,8 +729,8 @@ $shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
background: $brand-soft;
border-color: $brand;
box-shadow:
0 8rpx 20rpx rgba(16, 185, 129, 0.18),
inset 0 0 0 2rpx rgba(16, 185, 129, 0.4);
0 8rpx 20rpx rgba(20, 184, 166, 0.18),
inset 0 0 0 2rpx rgba(20, 184, 166, 0.4);
.preset-name {
color: $brand-deep;
@@ -608,7 +772,7 @@ $shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
.reward-popup {
width: 560rpx;
background: linear-gradient(135deg, #fff 0%, #f0fdf4 100%);
background: linear-gradient(135deg, #fff 0%, #f0fdfa 100%);
border-radius: 32rpx;
padding: 48rpx 32rpx;
display: flex;
@@ -674,12 +838,12 @@ $shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
border-radius: 999rpx;
font-size: 30rpx;
font-weight: 600;
box-shadow: 0 8rpx 20rpx rgba(34, 197, 94, 0.3);
box-shadow: 0 8rpx 20rpx rgba(20, 184, 166, 0.3);
transition: all 0.2s;
&:active {
transform: scale(0.97);
box-shadow: 0 4rpx 12rpx rgba(34, 197, 94, 0.2);
box-shadow: 0 4rpx 12rpx rgba(20, 184, 166, 0.2);
}
}
@@ -688,29 +852,66 @@ $shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
* ============================================================ */
.completion-card {
width: 100%;
background: linear-gradient(135deg, #dbeafe, #ede9fe);
background: linear-gradient(135deg, #f0fdfa, #ecfeff);
border-radius: $radius-card;
padding: 32rpx 24rpx;
padding: 40rpx 28rpx 32rpx;
display: flex;
flex-direction: column;
gap: 24rpx;
gap: 28rpx;
align-items: center;
box-shadow: $shadow-sm;
box-shadow:
0 8rpx 32rpx rgba(20, 184, 166, 0.08),
0 2rpx 8rpx rgba(15, 23, 42, 0.04);
border: 2rpx solid rgba(20, 184, 166, 0.1);
}
.completion-header {
display: flex;
flex-direction: column;
align-items: center;
gap: 8rpx;
}
.completion-emoji {
font-size: 80rpx;
line-height: 1;
margin-bottom: 8rpx;
animation: emoji-bounce 1.5s ease-in-out infinite;
}
@keyframes emoji-bounce {
0%, 100% {
transform: scale(1) rotate(0deg);
}
25% {
transform: scale(1.1) rotate(-5deg);
}
75% {
transform: scale(1.1) rotate(5deg);
}
}
.completion-title {
font-size: 30rpx;
font-size: 36rpx;
color: $text-1;
font-weight: 700;
font-weight: 800;
letter-spacing: 2rpx;
}
.completion-subtitle {
font-size: 24rpx;
color: $text-3;
margin-top: 4rpx;
}
.completion-content {
width: 100%;
display: flex;
flex-direction: column;
gap: 20rpx;
gap: 24rpx;
}
/* 核心统计网格 */
.stats-grid {
display: flex;
gap: 16rpx;
@@ -719,48 +920,123 @@ $shadow-sm: 0 4rpx 12rpx rgba(15, 23, 42, 0.04);
.stat-item {
flex: 1;
background: rgba(255, 255, 255, 0.8);
border-radius: 16rpx;
padding: 20rpx 12rpx;
background: rgba(255, 255, 255, 0.85);
border-radius: 20rpx;
padding: 24rpx 12rpx 20rpx;
display: flex;
flex-direction: column;
align-items: center;
gap: 8rpx;
gap: 6rpx;
box-shadow:
0 4rpx 12rpx rgba(15, 23, 42, 0.04),
inset 0 1rpx 0 rgba(255, 255, 255, 0.8);
backdrop-filter: blur(8rpx);
}
.stat-icon {
font-size: 40rpx;
line-height: 1;
margin-bottom: 4rpx;
}
.stat-label {
font-size: 24rpx;
color: #64748b;
font-size: 22rpx;
color: $text-3;
font-weight: 500;
}
.stat-value {
font-size: 32rpx;
font-weight: 700;
font-size: 36rpx;
font-weight: 800;
color: $text-1;
font-variant-numeric: tabular-nums;
letter-spacing: 0;
}
.sugar-card {
background: linear-gradient(135deg, #d1fae5 0%, #a7f3d0 100%);
border-radius: 16rpx;
padding: 24rpx;
/* ============================================================
* 食物对照卡片
* ============================================================ */
.food-comparison-card {
background: linear-gradient(135deg, #fff7ed 0%, #fffbeb 100%);
border-radius: 20rpx;
padding: 28rpx 24rpx;
width: 100%;
box-shadow:
0 4rpx 16rpx rgba(251, 191, 36, 0.1),
inset 0 1rpx 0 rgba(255, 255, 255, 0.8);
border: 2rpx solid rgba(251, 191, 36, 0.15);
}
.food-comparison-header {
display: flex;
flex-direction: column;
align-items: center;
gap: 4rpx;
margin-bottom: 24rpx;
}
.food-comparison-title {
font-size: 26rpx;
color: #92400e;
font-weight: 700;
letter-spacing: 1rpx;
}
.food-comparison-hint {
font-size: 22rpx;
color: #b45309;
opacity: 0.8;
}
.food-list {
display: flex;
justify-content: space-around;
align-items: center;
gap: 12rpx;
}
.food-item {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
gap: 8rpx;
width: 100%;
padding: 16rpx 8rpx;
background: rgba(255, 255, 255, 0.7);
border-radius: 16rpx;
transition: transform 0.3s ease;
}
.sugar-label {
font-size: 24rpx;
color: #065f46;
.food-item:active {
transform: scale(0.95);
}
.food-emoji {
font-size: 56rpx;
line-height: 1;
filter: drop-shadow(0 2rpx 4rpx rgba(0, 0, 0, 0.1));
}
.food-info {
display: flex;
flex-direction: column;
align-items: center;
gap: 2rpx;
}
.food-count {
font-size: 32rpx;
font-weight: 800;
color: #92400e;
line-height: 1.2;
font-variant-numeric: tabular-nums;
}
.food-name {
font-size: 20rpx;
color: #b45309;
font-weight: 500;
}
.sugar-comparison {
font-size: 28rpx;
color: #047857;
font-weight: 700;
text-align: center;
letter-spacing: 1rpx;
}
.action-row {
@@ -0,0 +1,276 @@
# 握力环训练音效采集清单
> 更新日期: 2026-05-28
> 用途: 为握力环训练页面添加完整音效体系
---
## 📋 总体规划
| 类型 | 数量 | 单文件大小 | 总大小预算 | 优先级 |
|------|------|-----------|-----------|--------|
| 节拍音效 | 1-3 个音色 | 5-10 KB | < 30 KB | P0 |
| 捏碎音效 | 4 个 | 20-50 KB | < 200 KB | P0 |
| 背景音乐 | 1-2 首 | 200-500 KB | < 1 MB | P1 |
| 语音鼓励 | 4-8 句 | 10-30 KB | < 200 KB | P1 |
**总计预算**: < 1.5 MB(都放 CDN,不影响小程序包体积)
---
## 🥁 一、节拍音效 (P0 - 必需)
### 用途
训练时按 BPM 节奏播放,引导用户握紧/松开。
### 推荐音色 (任选 1-3 个)
| 音色 | 推荐度 | 描述 | Pixabay 搜索词 |
|------|--------|------|---------------|
| 木鱼 | ⭐⭐⭐⭐⭐ | 温暖、东方意境,适合养生主题 | `wood block`, `wooden tap`, `muyu` |
| 心跳 | ⭐⭐⭐⭐ | 有运动感,代入感强 | `heart beat`, `heartbeat single` |
| 轻柔敲击 | ⭐⭐⭐⭐ | 不刺耳,适合长时间训练 | `soft tap`, `gentle knock` |
| 竹片声 | ⭐⭐⭐ | 清脆,有节奏感 | `bamboo tap`, `bamboo click` |
| 鼓点 | ⭐⭐⭐ | 有力量感,适合"重度"档位 | `kick drum soft`, `tom drum tap` |
### 技术要求
- **格式**: mp3
- **时长**: 50-150ms (不能太长,会重叠)
- **采样率**: 22050Hz 或 44100Hz
- **声道**: 单声道
- **大小**: < 10 KB
### 命名规范
```
grip-tick-wood.mp3 # 木鱼
grip-tick-heart.mp3 # 心跳
grip-tick-soft.mp3 # 轻柔
grip-tick-bamboo.mp3 # 竹片
```
---
## 💥 二、捏碎音效 (P0 - 必需)
### 用途
达成奖励里程碑时播放,与粒子特效同步。
### 音效清单
| 奖励 | 触发次数 | Pixabay 搜索词 | 时长 | 备注 |
|------|---------|---------------|------|------|
| 🥚 鸡蛋 | 8-12 | `egg crack`, `eggshell break`, `crack sound` | 0.5-1s | 清脆短促 |
| 🥜 核桃 | 15-20 | `nut crack`, `walnut break`, `wood snap` | 0.5-1s | 木质爆裂感 |
| 🥫 易拉罐 | 25-30 | `can crush`, `aluminum crush`, `metal crunch` | 1-2s | 金属挤压 |
| 🎈 气球 | 40-50 | `balloon pop`, `pop burst`, `balloon explosion` | 0.3-0.5s | 短促爆裂 |
### 技术要求
- **格式**: mp3
- **时长**: 0.3-2s
- **大小**: < 50 KB
- **音量**: 适中(避免突然吓到用户)
### 命名规范
```
crush-egg.mp3
crush-walnut.mp3
crush-can.mp3
crush-balloon.mp3
```
### 试听建议
下载前一定要试听,优先选择:
- ✅ 干净,无杂音
- ✅ 中等音量(峰值不爆音)
- ✅ 短促有力(不拖沓)
- ❌ 避免: 太长、太尖锐、有人声
---
## 🎵 三、背景音乐 BGM (P1 - 推荐)
### 用途
训练时持续播放,营造轻松氛围,缓解握力训练的枯燥感。
### 风格推荐
| 风格 | 描述 | Pixabay 搜索词 | 适合人群 |
|------|------|---------------|---------|
| **Lo-Fi** | 慵懒电子,流行选择 | `lofi calm`, `lofi study`, `lofi chill` | 年轻人 |
| **冥想轻音乐** | 钢琴 + 自然音,放松 | `meditation`, `calm piano`, `relaxing` | 中老年 |
| **轻爵士** | 优雅放松,有质感 | `light jazz`, `cafe jazz`, `bossa nova` | 通用 |
| **自然环境音** | 鸟叫/流水/雨声 | `nature ambient`, `forest sounds`, `rain bgm` | 喜欢自然的用户 |
| **东方禅意** | 古筝/笛子,养生 | `chinese zen`, `oriental calm`, `guqin` | 养生主题契合 |
### 推荐场景搭配
- **轻度档位 (60 BPM)**: 冥想轻音乐 (节奏舒缓)
- **中度档位 (80 BPM)**: 轻爵士 / Lo-Fi (适中)
- **重度档位 (100 BPM)**: 轻快电子 / 健身流行
### 技术要求
- **格式**: mp3
- **时长**: 30s - 2min (循环播放)
- **比特率**: 128 kbps (单声道 64 kbps 也可)
- **大小**: < 500 KB
- **循环点**: 选择起止点接近的片段,避免明显接缝
### 命名规范
```
bgm-grip-light.mp3 # 轻度档位 BGM
bgm-grip-medium.mp3 # 中度档位 BGM (可选)
bgm-grip-heavy.mp3 # 重度档位 BGM (可选)
```
或简化:
```
bgm-grip-default.mp3 # 默认 BGM (所有档位通用)
```
---
## 🎙️ 四、语音鼓励 (P1 - 推荐)
### 用途
达成奖励时播放鼓励语音,增强成就感。
### 两种方案
#### 方案 A: 小米 MiMo TTS 自动生成 (推荐)
项目已有 `useVoiceCoach.ts` + `generate-voice.mjs` 脚本支持。
**操作步骤**:
1. 申请小米 MiMo API Key: https://platform.xiaomimimo.com/
2. 配置环境变量: `export MIMO_API_KEY=sk-xxx`
3.`generate-voice.mjs` 添加握力环话术
4. 运行脚本自动生成
**话术清单**:
```javascript
const gripPrompts = [
{ id: 'grip-egg', text: '握力不错!' },
{ id: 'grip-walnut', text: '力量惊人!' },
{ id: 'grip-can', text: '太强了!' },
{ id: 'grip-balloon', text: '完美!继续保持!' },
{ id: 'grip-start', text: '开始训练!' },
{ id: 'grip-pause', text: '休息一下!' },
{ id: 'grip-encourage-1', text: '加油,再来!' },
{ id: 'grip-encourage-2', text: '坚持住!' },
]
```
**音色推荐**: `茉莉` (清爽利落,有"运动博主"感)
#### 方案 B: 手工录制
如果不想用 TTS,可以自己录制(质感更好,但费时):
- 工具: 手机录音 / Audacity
- 环境: 安静的房间,距离麦克风 15-30cm
- 后期: 去噪 + 标准化音量
---
## 🛠️ 五、采集工具推荐
### 在线裁剪
- [audiotrimmer.com](https://audiotrimmer.com) - 简单的 mp3 裁剪
- [mp3cut.net](https://mp3cut.net) - 功能更全
### 桌面工具(免费)
- **Audacity** (Mac/Windows/Linux) - 专业级,可以剪辑、降噪、标准化
- **Logic Pro** (Mac, 付费) - 更专业的音频处理
### 音量标准化
统一音量(避免有的太响有的太轻):
```bash
# 使用 ffmpeg (Mac: brew install ffmpeg)
ffmpeg -i input.mp3 -af "loudnorm=I=-16:LRA=11:TP=-1.5" output.mp3
```
或在 Audacity 里: Effect → Normalize (峰值 -3dB)
---
## ☁️ 六、上传到 CDN
### 项目使用的 COS 信息
- **域名**: `gz-1349751149.cos.ap-guangzhou.myqcloud.com`
- **目录建议**: `uploads/training/grip-ring/`
### 上传途径
1. **腾讯云控制台**: https://console.cloud.tencent.com/cos
2. **管理后台** (如果项目有上传入口)
3. **找团队 COS 管理员上传**
### 上传后获得的 URL 格式
```
https://gz-1349751149.cos.ap-guangzhou.myqcloud.com/uploads/training/grip-ring/crush-egg.mp3
```
---
## 📝 七、最终采集清单 (一次性收齐)
### 最小可行版本 (MVP) - 4 个文件
```
☐ grip-tick-wood.mp3 # 节拍音 - 木鱼
☐ crush-egg.mp3 # 鸡蛋
☐ crush-walnut.mp3 # 核桃
☐ crush-can.mp3 # 易拉罐
☐ crush-balloon.mp3 # 气球
```
### 完整版本 - 10 个文件
```
节拍音 (3 选 1 或全部):
☐ grip-tick-wood.mp3
☐ grip-tick-heart.mp3
☐ grip-tick-soft.mp3
捏碎音效 (必需 4 个):
☐ crush-egg.mp3
☐ crush-walnut.mp3
☐ crush-can.mp3
☐ crush-balloon.mp3
BGM (1-3 首):
☐ bgm-grip-default.mp3
☐ bgm-grip-meditation.mp3 (可选)
☐ bgm-grip-lofi.mp3 (可选)
语音鼓励 (TTS 自动生成,8 个):
☐ grip-egg.mp3
☐ grip-walnut.mp3
☐ grip-can.mp3
☐ grip-balloon.mp3
☐ grip-start.mp3
☐ grip-pause.mp3
☐ grip-encourage-1.mp3
☐ grip-encourage-2.mp3
```
---
## ✅ 八、采集完成后
把所有 URL 整理给我,我会:
1. 更新 `grip-ring.vue` 中的 REWARDS 配置 (替换捏碎音效 URL)
2. 创建/更新 `useMetronome.ts` 的音色配置 (支持切换节拍音色)
3.`grip-ring.vue` 集成 `useTrainingBgm` (添加 BGM)
4.`grip-ring.vue` 集成 `useVoiceCoach` (添加语音鼓励)
5. 在 UI 上添加音色/BGM 切换选项 (可选)
预计代码改动: 50-100 行,1-2 小时工作量。
---
## 📚 参考链接
- [Pixabay 音效](https://pixabay.com/sound-effects/) - 免费可商用
- [Pixabay 音乐](https://pixabay.com/music/) - 免费可商用
- [Freesound](https://freesound.org) - 大量音效,部分需署名
- [Mixkit](https://mixkit.co/free-sound-effects/) - 免费音效库
- [Bensound](https://bensound.com) - 免费音乐(需署名)
- [Free Music Archive](https://freemusicarchive.org) - 免费音乐
**版权提示**: 务必确认音效/音乐是"免费商用"(Public Domain 或 CC0),避免侵权风险。