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appId: com.huobao.drama
productName: HuobaoDrama
directories:
output: release
buildResources: build
# 主进程产物 + 后端 bundle + 清单(进入 asar)。
# backend.mjs 必须在 asar 内:其 externals(sharp/better-sqlite3)经 createRequire
# 向上解析到 app.asar/node_modules(.node 由 Electron 自动重定向到 app.asar.unpacked)
files:
- dist/**
- build/backend.mjs
- package.json
# 原生模块不能留在 asar(.node 需真实文件路径被 dlopen)
asarUnpack:
- "**/node_modules/sharp/**"
- "**/node_modules/@img/**"
- "**/node_modules/better-sqlite3/**"
extraResources:
- { from: resources/frontend, to: frontend }
- { from: resources/workspace-template, to: workspace-template }
# 按系统与 CPU 架构选择 ffmpeg/ffprobe,避免 Intel Mac 包带入 ARM 二进制。
- { from: "resources/bin-${os}-${arch}", to: bin }
npmRebuild: true
# win 交叉打包修复:宿主机(mac)下载的原生预编译是 Mach-O,afterPack 换入官方 win32 .node
afterPack: scripts/after-pack.mjs
mac:
target:
- target: dmg
arch: [arm64, x64]
# 应用内更新器用的 zip 产物(.app 目录归档),与 dmg 一并产出
- target: zip
arch: [arm64, x64]
category: public.app-category.productivity
# 先出未签名包:正式分发需 Apple Developer 签名 + notarize(配置位已留)
identity: null
icon: assets/icon.icns
# dmg 窗口内置「修复已损坏」双击脚本:未签名包被浏览器打上 quarantine 后
# Gatekeeper 误报"已损坏",用户拖完 app 双击该脚本即自动 xattr -cr
dmg:
window:
width: 540
height: 400
contents:
- { x: 130, y: 180, type: file }
- { x: 410, y: 180, type: link, path: /Applications }
- { x: 270, y: 330, type: file, path: assets/如提示已损坏请双击我.command }
win:
target:
- target: nsis
arch: [x64]
# signExecutable:false 仅跳过签名(未签名分发 SmartScreen 会提示),
# 图标与版本信息仍会写入 exe;正式分发需代码签名证书
signExecutable: false
icon: assets/icon.ico
nsis:
oneClick: false
allowToChangeInstallationDirectory: true
createDesktopShortcut: always
shortcutName: HuobaoDrama