Files
zyt/TUICallKit-Vue3/hooks/useTrainingSession.ts
T
longandCursor 2beace89f4 feat(TUICallKit-Vue3): 迁入节拍器与练一练训练模块
之前误将训练模块加在 uniapp 项目,实际目标项目是 TUICallKit-Vue3
(甄养堂主小程序壳),整体迁入:

- hooks/useMetronome.ts  节拍器(音频实例池+预热,无冷启动延迟)
- hooks/useTrainingSession.ts  训练 Session 状态机
- hooks/useVoiceCoach.ts  语音教练队列
- hooks/useTrainingBgm.ts  训练/休息 BGM 切换+渐变
- pages/training/index.vue  练一练主页(器械跟练)
- pages/training/metronome.vue  独立节拍器(老人友好版,
  中央圆即开始/暂停按钮,纯 CSS 几何 icon,大字大按钮)
- pages/training/components/exercise-anim.vue  CSS 动作动画
- pages/training/exercises.ts  5 个器械动作预设
- static/training/audio/*.mp3  3 种 click 音色(MIT 协议)
- scripts/generate-voice.mjs  MiMo TTS 批量生成语音脚本
- pages.json 注册 pages/training/index 与 pages/training/metronome
- 「我的」页加 DevTrainingEntry 悬浮入口,生产环境自动隐藏

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-25 11:28:55 +08:00

134 lines
3.5 KiB
TypeScript

import { ref, computed, onUnmounted } from 'vue'
export type SessionPhase = 'idle' | 'training' | 'resting' | 'done'
export interface TrainingSessionConfig {
sets: number
reps: number
restSec: number
beatsPerRep?: number
onRepComplete?: (currentRep: number, totalReps: number) => void
onSetComplete?: (currentSet: number, totalSets: number) => void
onEnterRest?: (restSec: number) => void
onExitRest?: () => void
onDone?: () => void
onCountdownTick?: (remainingSec: number) => void
}
export function useTrainingSession() {
const phase = ref<SessionPhase>('idle')
const currentSet = ref<number>(0)
const currentRep = ref<number>(0)
const restRemainingSec = ref<number>(0)
const beatCounter = ref<number>(0)
let config: TrainingSessionConfig | null = null
let restTimer: ReturnType<typeof setInterval> | null = null
const totalReps = computed(() => config?.reps ?? 0)
const totalSets = computed(() => config?.sets ?? 0)
const beatsPerRep = computed(() => config?.beatsPerRep ?? 2)
const isTraining = computed(() => phase.value === 'training')
const isResting = computed(() => phase.value === 'resting')
const isDone = computed(() => phase.value === 'done')
const start = (cfg: TrainingSessionConfig) => {
config = cfg
phase.value = 'training'
currentSet.value = 1
currentRep.value = 0
beatCounter.value = 0
restRemainingSec.value = 0
}
const onBeat = () => {
if (phase.value !== 'training' || !config) return
beatCounter.value++
if (beatCounter.value % beatsPerRep.value !== 0) return
currentRep.value++
config.onRepComplete?.(currentRep.value, totalReps.value)
if (currentRep.value >= totalReps.value) {
config.onSetComplete?.(currentSet.value, totalSets.value)
if (currentSet.value >= totalSets.value) {
phase.value = 'done'
config.onDone?.()
return
}
enterRest()
}
}
const enterRest = () => {
if (!config) return
phase.value = 'resting'
restRemainingSec.value = config.restSec
config.onEnterRest?.(config.restSec)
restTimer = setInterval(() => {
restRemainingSec.value--
config?.onCountdownTick?.(restRemainingSec.value)
if (restRemainingSec.value <= 0) {
exitRest()
}
}, 1000)
}
const exitRest = () => {
if (restTimer) {
clearInterval(restTimer)
restTimer = null
}
if (!config) return
currentSet.value++
currentRep.value = 0
beatCounter.value = 0
phase.value = 'training'
config.onExitRest?.()
}
const skipRest = () => {
if (phase.value !== 'resting') return
exitRest()
}
const stop = () => {
if (restTimer) {
clearInterval(restTimer)
restTimer = null
}
phase.value = 'idle'
currentSet.value = 0
currentRep.value = 0
beatCounter.value = 0
restRemainingSec.value = 0
}
onUnmounted(() => {
if (restTimer) clearInterval(restTimer)
})
return {
phase,
currentSet,
currentRep,
restRemainingSec,
totalReps,
totalSets,
isTraining,
isResting,
isDone,
start,
stop,
skipRest,
onBeat,
}
}