Files
zyt/TUICallKit-Vue3/tongji/endless-game/composables/useGamePlatform.js
T

245 lines
7.9 KiB
JavaScript

import { ref } from 'vue'
const EMPTY_BOARD = {
week_start: '',
week_end: '',
sex_label: '同行',
group_size: 7,
member_count: 0,
players: [],
me: { count: 0, rank: 1, best_score: 0, distance: 0, is_first: true },
invite_code: ''
}
const PENDING_SYNC_KEY = 'tongji_endless_pending_sync_v1'
function createSessionKey() {
const random = Math.random().toString(36).slice(2, 12)
return `game_${Date.now().toString(36)}_${random}`
}
function readPendingPayloads() {
try {
const stored = uni.getStorageSync(PENDING_SYNC_KEY)
if (!Array.isArray(stored)) return []
return stored.filter(item => (
item
&& /^[A-Za-z0-9_-]{16,64}$/.test(String(item.session_key || ''))
&& Number(item.learned_count) >= 0
)).slice(-8)
} catch (_) {
return []
}
}
/**
* 小游戏的平台连接层。复用主小程序 token,不在游戏里另建账号。
* 每次上报的是本局绝对值,后端按 session_key 去重,断网重试也不会重复加分。
*/
export function useGamePlatform(proxy, ensureLoggedIn) {
const connected = ref(false)
const loading = ref(false)
const syncStatus = ref('idle')
const leaderboard = ref({ ...EMPTY_BOARD })
const confirmedSessionLearned = ref(0)
let sessionKey = createSessionKey()
let syncTimer = null
let syncing = false
let queuedPayloads = readPendingPayloads()
let connectPromise = null
function persistPendingPayloads() {
try { uni.setStorageSync(PENDING_SYNC_KEY, queuedPayloads.slice(-8)) } catch (_) {}
}
async function api(request) {
if (!proxy?.apiUrl) throw new Error('平台接口未初始化')
return proxy.apiUrl(request, false)
}
function applyLeaderboard(data, confirmedForSession = '') {
if (!data || !Array.isArray(data.players)) return
const inactiveSessionResponse = confirmedForSession && confirmedForSession !== sessionKey
if (!inactiveSessionResponse) {
leaderboard.value = {
...EMPTY_BOARD,
...data,
me: { ...EMPTY_BOARD.me, ...(data.me || {}) },
players: data.players
}
}
if (confirmedForSession === sessionKey && data.confirmed_session_learned != null) {
confirmedSessionLearned.value = Number(data.confirmed_session_learned) || 0
}
connected.value = true
syncStatus.value = 'synced'
}
async function refreshLeaderboard() {
const res = await api({
url: '/api/tcm/gameWeeklyLeaderboard',
method: 'GET'
})
if (res?.code !== 1 || !res.data) {
throw new Error(res?.msg || '同行榜加载失败')
}
applyLeaderboard(res.data)
return res.data
}
async function acceptShare(inviteCode) {
const code = String(inviteCode || '').trim().toUpperCase()
if (!code) return
try {
await api({
url: '/api/tcm/gameAcceptShare',
method: 'POST',
data: { invite_code: code }
})
} catch (_) {
// 分享关系是辅助能力,不阻断进入游戏。
}
}
async function connect(inviteCode = '') {
if (connectPromise) return connectPromise
connectPromise = (async () => {
loading.value = true
try {
const loggedIn = await ensureLoggedIn()
if (!loggedIn) throw new Error('登录失败')
await acceptShare(inviteCode)
await refreshLeaderboard()
if (queuedPayloads.length) flushProgress()
return true
} catch (_) {
connected.value = false
syncStatus.value = 'offline'
return false
} finally {
loading.value = false
connectPromise = null
}
})()
return connectPromise
}
function beginSession() {
if (syncTimer) clearTimeout(syncTimer)
sessionKey = createSessionKey()
confirmedSessionLearned.value = 0
syncStatus.value = queuedPayloads.length ? 'pending' : (connected.value ? 'synced' : 'offline')
return sessionKey
}
function queueProgress(learnedCount, score, ended = false) {
const nextPayload = {
session_key: sessionKey,
learned_count: Math.max(0, Number(learnedCount) || 0),
score: Math.max(0, Number(score) || 0),
ended: ended ? 1 : 0
}
const existingIndex = queuedPayloads.findIndex(item => item.session_key === sessionKey)
if (existingIndex >= 0) {
const existing = queuedPayloads[existingIndex]
queuedPayloads[existingIndex] = {
...nextPayload,
learned_count: Math.max(existing.learned_count, nextPayload.learned_count),
score: Math.max(existing.score, nextPayload.score),
ended: Math.max(existing.ended, nextPayload.ended)
}
} else {
queuedPayloads.push(nextPayload)
}
persistPendingPayloads()
syncStatus.value = 'pending'
if (syncTimer) clearTimeout(syncTimer)
if (ended) {
flushProgress()
} else {
syncTimer = setTimeout(flushProgress, 1000)
}
}
async function flushProgress() {
if (syncTimer) clearTimeout(syncTimer)
syncTimer = null
if (syncing || !queuedPayloads.length) return
const payload = queuedPayloads[0]
syncing = true
syncStatus.value = 'syncing'
try {
if (!connected.value) {
const loggedIn = await ensureLoggedIn()
if (!loggedIn) throw new Error('未登录')
}
const res = await api({
url: '/api/tcm/gameSubmitProgress',
method: 'POST',
data: payload
})
if (res?.code !== 1 || !res.data) {
throw new Error(res?.msg || '成绩保存失败')
}
applyLeaderboard(res.data, payload.session_key)
queuedPayloads = queuedPayloads.filter(item => item.session_key !== payload.session_key)
persistPendingPayloads()
} catch (_) {
connected.value = false
syncStatus.value = 'offline'
// 队首保留原绝对值,下次连接或打开榜单时安全重试。
persistPendingPayloads()
} finally {
syncing = false
if (queuedPayloads.length && connected.value) {
setTimeout(flushProgress, 80)
}
}
}
async function syncAndRefresh(learnedCount, score) {
queueProgress(learnedCount, score, false)
await flushProgress()
if (!connected.value) {
await connect()
if (queuedPayloads.length) await flushProgress()
} else {
try { await refreshLeaderboard() } catch (_) {}
}
}
async function recordShare() {
try {
if (!connected.value && !(await connect())) return
const res = await api({ url: '/api/tcm/gameRecordShare', method: 'POST' })
if (res?.code === 1 && res.data?.invite_code) {
leaderboard.value = { ...leaderboard.value, invite_code: res.data.invite_code }
}
} catch (_) {
// 分享本身仍可进行,统计失败不影响用户。
}
}
function dispose() {
if (syncTimer) clearTimeout(syncTimer)
syncTimer = null
persistPendingPayloads()
}
return {
connected,
loading,
syncStatus,
leaderboard,
confirmedSessionLearned,
connect,
beginSession,
queueProgress,
flushProgress,
syncAndRefresh,
refreshLeaderboard,
recordShare,
dispose
}
}