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zyt/TUICallKit-Vue3/tongji/data/gameLevels.js
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2026-06-01 09:34:27 +08:00

33 lines
1.2 KiB
JavaScript

/**
* 关卡配置:难度随关卡递增,驱动“再闯一关”动力
*/
export function getLevelConfig(levelId) {
const lv = Math.max(1, Math.min(999, Number(levelId) || 1))
const tier = Math.floor((lv - 1) / 5)
return {
id: lv,
moves: Math.max(14, 26 - tier * 2 - (lv % 3)),
goalTargets: [8 + tier * 2 + (lv % 2), 10 + tier * 2 + Math.floor(lv / 4)],
scoreTarget: 2800 + lv * 450,
startGlucose: 50,
/** 餐后消化倒计时(秒):归零时按棋盘上剩余食物升糖 */
digestIntervalSec: Math.max(5, 10 - tier),
digestMultiplier: 1 + tier * 0.12,
boosters: {
insulin: Math.max(1, 3 - Math.floor(tier / 2)),
fiber: tier >= 3 ? 0 : 1,
meal: Math.max(2, 5 - tier)
}
}
}
/** 根据本局表现计算 1~3 星 */
export function calcLevelStars({ movesLeft, glucoseLevel, score, levelConfig }) {
let stars = 1
const stable = glucoseLevel >= 30 && glucoseLevel <= 70
if (stable && movesLeft >= 2) stars = 2
if (stars >= 2 && score >= (levelConfig?.scoreTarget ?? 3000) && movesLeft >= 4) stars = 3
return stars
}