之前误将训练模块加在 uniapp 项目,实际目标项目是 TUICallKit-Vue3 (甄养堂主小程序壳),整体迁入: - hooks/useMetronome.ts 节拍器(音频实例池+预热,无冷启动延迟) - hooks/useTrainingSession.ts 训练 Session 状态机 - hooks/useVoiceCoach.ts 语音教练队列 - hooks/useTrainingBgm.ts 训练/休息 BGM 切换+渐变 - pages/training/index.vue 练一练主页(器械跟练) - pages/training/metronome.vue 独立节拍器(老人友好版, 中央圆即开始/暂停按钮,纯 CSS 几何 icon,大字大按钮) - pages/training/components/exercise-anim.vue CSS 动作动画 - pages/training/exercises.ts 5 个器械动作预设 - static/training/audio/*.mp3 3 种 click 音色(MIT 协议) - scripts/generate-voice.mjs MiMo TTS 批量生成语音脚本 - pages.json 注册 pages/training/index 与 pages/training/metronome - 「我的」页加 DevTrainingEntry 悬浮入口,生产环境自动隐藏 Co-authored-by: Cursor <cursoragent@cursor.com>
206 lines
5.1 KiB
TypeScript
206 lines
5.1 KiB
TypeScript
import { ref, computed, onUnmounted } from 'vue'
|
|
|
|
export interface MetronomeOptions {
|
|
initialBpm?: number
|
|
bpmMin?: number
|
|
bpmMax?: number
|
|
clickSrc?: string
|
|
accentSrc?: string
|
|
accentEvery?: number
|
|
poolSize?: number
|
|
onBeat?: (beatIndex: number, isAccent: boolean) => void
|
|
}
|
|
|
|
/**
|
|
* 音频实例池:每个 click 用一个独立 InnerAudioContext,循环复用。
|
|
* 解决两个问题:
|
|
* 1. seek+play 模式在某些设备上首拍冷启动延迟(100-300ms)
|
|
* 2. BPM 偏快时上一拍音频还没播完,下一拍 play 会被阻塞或丢失
|
|
*/
|
|
class AudioPool {
|
|
private list: UniApp.InnerAudioContext[] = []
|
|
private cursor = 0
|
|
private warmedUp = false
|
|
|
|
constructor(
|
|
private src: string,
|
|
private size: number,
|
|
) {}
|
|
|
|
private create() {
|
|
for (let i = 0; i < this.size; i++) {
|
|
const ctx = uni.createInnerAudioContext()
|
|
ctx.src = this.src
|
|
ctx.obeyMuteSwitch = false
|
|
ctx.autoplay = false
|
|
this.list.push(ctx)
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 预热:静音播放一次每个实例,让音频解码完成
|
|
* 这样后续 play() 时就是热启动,没有冷启动延迟
|
|
*/
|
|
warmUp() {
|
|
if (this.warmedUp) return
|
|
if (this.list.length === 0) this.create()
|
|
|
|
this.list.forEach((ctx) => {
|
|
const originalVolume = ctx.volume
|
|
ctx.volume = 0
|
|
try {
|
|
ctx.play()
|
|
setTimeout(() => {
|
|
try {
|
|
ctx.stop()
|
|
ctx.volume = originalVolume === 0 ? 1 : originalVolume
|
|
} catch (_) {}
|
|
}, 80)
|
|
} catch (_) {}
|
|
})
|
|
this.warmedUp = true
|
|
}
|
|
|
|
play() {
|
|
if (this.list.length === 0) {
|
|
this.create()
|
|
this.warmUp()
|
|
}
|
|
const ctx = this.list[this.cursor]
|
|
this.cursor = (this.cursor + 1) % this.list.length
|
|
try {
|
|
ctx.seek(0)
|
|
ctx.play()
|
|
} catch (_) {
|
|
ctx.play()
|
|
}
|
|
}
|
|
|
|
destroy() {
|
|
this.list.forEach((ctx) => {
|
|
try {
|
|
ctx.destroy?.()
|
|
} catch (_) {}
|
|
})
|
|
this.list = []
|
|
this.warmedUp = false
|
|
}
|
|
}
|
|
|
|
export function useMetronome(options: MetronomeOptions = {}) {
|
|
const {
|
|
initialBpm = 80,
|
|
bpmMin = 40,
|
|
bpmMax = 240,
|
|
clickSrc = '/static/training/audio/click.mp3',
|
|
accentSrc,
|
|
poolSize = 4,
|
|
onBeat,
|
|
} = options
|
|
|
|
const bpm = ref<number>(initialBpm)
|
|
const isPlaying = ref<boolean>(false)
|
|
const beatIndex = ref<number>(0)
|
|
const isAccent = ref<boolean>(false)
|
|
const accentEveryRef = ref<number>(options.accentEvery ?? 4)
|
|
|
|
const intervalMs = computed(() => 60000 / bpm.value)
|
|
|
|
let clickPool: AudioPool | null = null
|
|
let accentPool: AudioPool | null = null
|
|
let timer: ReturnType<typeof setTimeout> | null = null
|
|
let nextTickAt = 0
|
|
|
|
const ensureAudio = () => {
|
|
if (!clickPool) {
|
|
clickPool = new AudioPool(clickSrc, poolSize)
|
|
clickPool.warmUp()
|
|
}
|
|
if (accentSrc && !accentPool) {
|
|
accentPool = new AudioPool(accentSrc, Math.max(2, Math.ceil(poolSize / 2)))
|
|
accentPool.warmUp()
|
|
}
|
|
}
|
|
|
|
const playSound = (accent: boolean) => {
|
|
if (accent && accentPool) {
|
|
accentPool.play()
|
|
} else if (clickPool) {
|
|
clickPool.play()
|
|
}
|
|
}
|
|
|
|
const tick = () => {
|
|
if (!isPlaying.value) return
|
|
|
|
const every = Math.max(1, accentEveryRef.value)
|
|
const accent = beatIndex.value % every === 0
|
|
isAccent.value = accent
|
|
|
|
playSound(accent)
|
|
onBeat?.(beatIndex.value, accent)
|
|
beatIndex.value++
|
|
|
|
nextTickAt += intervalMs.value
|
|
const drift = Date.now() - nextTickAt
|
|
const nextDelay = Math.max(0, intervalMs.value - drift)
|
|
|
|
timer = setTimeout(tick, nextDelay)
|
|
}
|
|
|
|
const start = () => {
|
|
if (isPlaying.value) return
|
|
ensureAudio()
|
|
isPlaying.value = true
|
|
beatIndex.value = 0
|
|
nextTickAt = Date.now()
|
|
tick()
|
|
}
|
|
|
|
const stop = () => {
|
|
isPlaying.value = false
|
|
if (timer) {
|
|
clearTimeout(timer)
|
|
timer = null
|
|
}
|
|
}
|
|
|
|
const setBpm = (val: number) => {
|
|
bpm.value = Math.max(bpmMin, Math.min(bpmMax, Math.round(val)))
|
|
}
|
|
|
|
const setAccentEvery = (n: number) => {
|
|
accentEveryRef.value = Math.max(1, Math.min(16, Math.round(n)))
|
|
beatIndex.value = 0
|
|
}
|
|
|
|
/**
|
|
* 主动预加载(推荐在页面 onShow 时调用,让用户进页面就完成预热)
|
|
*/
|
|
const preload = () => {
|
|
ensureAudio()
|
|
}
|
|
|
|
onUnmounted(() => {
|
|
stop()
|
|
clickPool?.destroy()
|
|
accentPool?.destroy()
|
|
clickPool = null
|
|
accentPool = null
|
|
})
|
|
|
|
return {
|
|
bpm,
|
|
isPlaying,
|
|
beatIndex,
|
|
isAccent,
|
|
intervalMs,
|
|
accentEvery: accentEveryRef,
|
|
start,
|
|
stop,
|
|
setBpm,
|
|
setAccentEvery,
|
|
preload,
|
|
}
|
|
}
|