fix(tongji): 修复小游戏平台同步与并发问题
This commit is contained in:
@@ -182,7 +182,14 @@ export function useGamePlatform(proxy, ensureLoggedIn) {
|
||||
throw new Error(res?.msg || '成绩保存失败')
|
||||
}
|
||||
applyLeaderboard(res.data, payload.session_key)
|
||||
queuedPayloads = queuedPayloads.filter(item => item.session_key !== payload.session_key)
|
||||
// 请求发出后玩家可能又完成了消除。只移除已经被本次请求覆盖的进度,
|
||||
// 不能按 session_key 整局删除,否则会丢失请求进行期间产生的新进度。
|
||||
queuedPayloads = queuedPayloads.filter(item => (
|
||||
item.session_key !== payload.session_key
|
||||
|| Number(item.learned_count) > Number(payload.learned_count)
|
||||
|| Number(item.score) > Number(payload.score)
|
||||
|| Number(item.ended) > Number(payload.ended)
|
||||
))
|
||||
persistPendingPayloads()
|
||||
} catch (_) {
|
||||
connected.value = false
|
||||
|
||||
Reference in New Issue
Block a user