fix(tongji): 修复小游戏平台同步与并发问题

This commit is contained in:
大哥大哥的大哥哥
2026-07-17 21:21:43 +08:00
parent 7192c4db8c
commit fd7e6071a8
8 changed files with 262 additions and 50 deletions
@@ -182,7 +182,14 @@ export function useGamePlatform(proxy, ensureLoggedIn) {
throw new Error(res?.msg || '成绩保存失败')
}
applyLeaderboard(res.data, payload.session_key)
queuedPayloads = queuedPayloads.filter(item => item.session_key !== payload.session_key)
// 请求发出后玩家可能又完成了消除。只移除已经被本次请求覆盖的进度,
// 不能按 session_key 整局删除,否则会丢失请求进行期间产生的新进度。
queuedPayloads = queuedPayloads.filter(item => (
item.session_key !== payload.session_key
|| Number(item.learned_count) > Number(payload.learned_count)
|| Number(item.score) > Number(payload.score)
|| Number(item.ended) > Number(payload.ended)
))
persistPendingPayloads()
} catch (_) {
connected.value = false