fix(tongji): 恢复游戏进度并完善周榜
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@@ -39,6 +39,7 @@ export function useGamePlatform(proxy, ensureLoggedIn) {
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const connected = ref(false)
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const loading = ref(false)
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const syncStatus = ref('idle')
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const lastError = ref('')
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const leaderboard = ref({ ...EMPTY_BOARD })
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const confirmedSessionLearned = ref(0)
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@@ -73,17 +74,19 @@ export function useGamePlatform(proxy, ensureLoggedIn) {
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}
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connected.value = true
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syncStatus.value = 'synced'
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lastError.value = ''
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}
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async function refreshLeaderboard() {
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const res = await api({
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url: '/api/tcm/gameWeeklyLeaderboard',
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method: 'GET'
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method: 'GET',
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data: { session_key: sessionKey }
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})
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if (res?.code !== 1 || !res.data) {
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throw new Error(res?.msg || '同行榜加载失败')
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}
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applyLeaderboard(res.data)
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applyLeaderboard(res.data, sessionKey)
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return res.data
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}
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@@ -112,9 +115,10 @@ export function useGamePlatform(proxy, ensureLoggedIn) {
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await refreshLeaderboard()
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if (queuedPayloads.length) flushProgress()
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return true
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} catch (_) {
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} catch (error) {
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connected.value = false
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syncStatus.value = 'offline'
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lastError.value = String(error?.message || '平台连接失败,请点击重试')
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return false
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} finally {
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loading.value = false
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@@ -124,14 +128,21 @@ export function useGamePlatform(proxy, ensureLoggedIn) {
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return connectPromise
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}
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function beginSession() {
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function beginSession(existingSessionKey = '') {
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if (syncTimer) clearTimeout(syncTimer)
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sessionKey = createSessionKey()
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const restoredKey = String(existingSessionKey || '').trim()
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sessionKey = /^[A-Za-z0-9_-]{16,64}$/.test(restoredKey)
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? restoredKey
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: createSessionKey()
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confirmedSessionLearned.value = 0
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syncStatus.value = queuedPayloads.length ? 'pending' : (connected.value ? 'synced' : 'offline')
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return sessionKey
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}
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function getSessionKey() {
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return sessionKey
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}
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function queueProgress(learnedCount, score, ended = false) {
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const nextPayload = {
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session_key: sessionKey,
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@@ -191,9 +202,10 @@ export function useGamePlatform(proxy, ensureLoggedIn) {
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|| Number(item.ended) > Number(payload.ended)
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))
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persistPendingPayloads()
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} catch (_) {
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} catch (error) {
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connected.value = false
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syncStatus.value = 'offline'
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lastError.value = String(error?.message || '成绩暂未保存,联网后会自动重试')
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// 队首保留原绝对值,下次连接或打开榜单时安全重试。
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persistPendingPayloads()
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} finally {
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@@ -237,10 +249,12 @@ export function useGamePlatform(proxy, ensureLoggedIn) {
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connected,
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loading,
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syncStatus,
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lastError,
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leaderboard,
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confirmedSessionLearned,
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connect,
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beginSession,
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getSessionKey,
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queueProgress,
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flushProgress,
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syncAndRefresh,
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