更新
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/**
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* 糖分突袭 · 游戏音效(InnerAudioContext 池化,H5/小程序通用)
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* 每种操作独立音轨 + playbackRate 变调,避免“全是同一个声”
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*/
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import { ref, onUnmounted } from 'vue'
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const STORAGE_KEY = 'tongji_game_sfx_enabled'
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const COS = 'https://gz-1349751149.cos.ap-guangzhou.myqcloud.com/uploads/file'
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/** 9 条基础素材(已上传 COS,小程序域名白名单内) */
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const SRC = {
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tap: `${COS}/20260526/20260526105128557ef8669.mp3`,
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swoosh: `${COS}/20260527/202605271539371ebe13672.mp3`,
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pop: `${COS}/20260526/202605261051282a0a94508.mp3`,
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buzz: `${COS}/20260527/202605271539376ff628472.mp3`,
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chime: `${COS}/20260528/202605280937077bad76716.mp3`,
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fanfare: `${COS}/20260528/20260528093707b021f5794.mp3`,
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blast: `${COS}/20260528/20260528093707ebd4d5733.mp3`,
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sparkle: `${COS}/20260528/20260528093707016f07427.mp3`,
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stinger: `${COS}/20260528/20260528093709c669f4659.mp3`
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}
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/**
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* 音效表:src / volume / rate(playbackRate) / pool
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* rate 不同可在同一素材上听出明显差异
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*/
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const SFX = {
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// —— 交互 ——
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select: { src: SRC.tap, volume: 0.32, rate: 1.05, pool: 3 },
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deselect: { src: SRC.tap, volume: 0.22, rate: 0.82, pool: 2 },
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hint: { src: SRC.tap, volume: 0.26, rate: 1.28, pool: 2 },
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swap: { src: SRC.swoosh, volume: 0.38, rate: 1.0, pool: 3 },
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swapFail: { src: SRC.buzz, volume: 0.36, rate: 1.18, pool: 2 },
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drop: { src: SRC.pop, volume: 0.3, rate: 0.88, pool: 4 },
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dropLight: { src: SRC.pop, volume: 0.22, rate: 1.22, pool: 2 },
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// —— 消除(按连数)——
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match3: { src: SRC.chime, volume: 0.48, rate: 1.0, pool: 4 },
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match4: { src: SRC.fanfare, volume: 0.54, rate: 1.06, pool: 3 },
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match5: { src: SRC.blast, volume: 0.62, rate: 1.0, pool: 3 },
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// —— 消除(按 GI 主色)——
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matchLowGi: { src: SRC.chime, volume: 0.42, rate: 0.86, pool: 2 },
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matchMidGi: { src: SRC.chime, volume: 0.46, rate: 1.02, pool: 2 },
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matchHighGi: { src: SRC.buzz, volume: 0.44, rate: 0.92, pool: 2 },
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// —— 连消 ——
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combo2: { src: SRC.fanfare, volume: 0.56, rate: 1.12, pool: 2 },
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combo3: { src: SRC.blast, volume: 0.64, rate: 1.08, pool: 2 },
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comboMega: { src: SRC.blast, volume: 0.72, rate: 1.22, pool: 2 },
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// —— 道具 ——
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insulin: { src: SRC.sparkle, volume: 0.5, rate: 1.15, pool: 2 },
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fiber: { src: SRC.swoosh, volume: 0.48, rate: 1.32, pool: 2 },
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meal: { src: SRC.stinger, volume: 0.42, rate: 1.35, pool: 1 },
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reshuffle: { src: SRC.swoosh, volume: 0.46, rate: 0.72, pool: 2 },
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// —— 反馈 ——
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score: { src: SRC.tap, volume: 0.28, rate: 1.38, pool: 2 },
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goalTick: { src: SRC.chime, volume: 0.36, rate: 1.45, pool: 2 },
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meterWarn: { src: SRC.buzz, volume: 0.5, rate: 1.0, pool: 2 },
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meterDanger: { src: SRC.buzz, volume: 0.58, rate: 0.78, pool: 2 },
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meterStable: { src: SRC.pop, volume: 0.24, rate: 1.05, pool: 1 },
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win: { src: SRC.fanfare, volume: 0.66, rate: 1.0, pool: 1 },
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winStinger: { src: SRC.stinger, volume: 0.38, rate: 1.5, pool: 1 },
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lose: { src: SRC.buzz, volume: 0.52, rate: 0.68, pool: 1 },
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// 兼容旧名
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match: { src: SRC.chime, volume: 0.48, rate: 1.0, pool: 4 },
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combo: { src: SRC.fanfare, volume: 0.56, rate: 1.1, pool: 3 },
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heal: { src: SRC.pop, volume: 0.44, rate: 1.18, pool: 2 },
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boost: { src: SRC.sparkle, volume: 0.52, rate: 1.0, pool: 2 },
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invalid: { src: SRC.buzz, volume: 0.4, rate: 1.15, pool: 2 },
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danger: { src: SRC.blast, volume: 0.58, rate: 0.95, pool: 2 }
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}
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class SfxPool {
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constructor(src, size, volume, rate = 1) {
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this.src = src
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this.size = size
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this.volume = volume
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this.rate = rate
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this.list = []
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this.cursor = 0
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this.warmedUp = false
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}
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create() {
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for (let i = 0; i < this.size; i++) {
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const ctx = uni.createInnerAudioContext()
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ctx.src = this.src
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ctx.obeyMuteSwitch = false
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ctx.autoplay = false
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ctx.volume = this.volume
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try {
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ctx.playbackRate = this.rate
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} catch (_) {}
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this.list.push(ctx)
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}
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}
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warmUp() {
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if (this.warmedUp) return
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if (!this.list.length) this.create()
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this.list.forEach((ctx) => {
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try {
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ctx.volume = 0
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ctx.play()
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setTimeout(() => {
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try {
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ctx.stop()
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ctx.volume = this.volume
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} catch (_) {}
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}, 60)
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} catch (_) {}
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})
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this.warmedUp = true
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}
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play(scale = 1, rateMul = 1) {
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if (!this.list.length) this.create()
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const ctx = this.list[this.cursor % this.list.length]
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this.cursor += 1
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const vol = Math.min(1, this.volume * scale)
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const rate = Math.min(2, Math.max(0.5, this.rate * rateMul))
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try {
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ctx.volume = vol
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try {
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ctx.playbackRate = rate
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} catch (_) {}
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ctx.stop()
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ctx.seek(0)
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ctx.play()
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} catch (_) {
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try {
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ctx.play()
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} catch (e) {}
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}
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}
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destroy() {
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this.list.forEach((ctx) => {
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try {
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ctx.stop()
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ctx.destroy()
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} catch (_) {}
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})
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this.list = []
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this.warmedUp = false
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}
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}
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function dominantGi(tiles = []) {
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const cnt = { low: 0, mid: 0, high: 0 }
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tiles.forEach((t) => {
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const g = t?.type?.gi
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if (g && cnt[g] !== undefined) cnt[g] += 1
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})
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let best = 'mid'
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let max = 0
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Object.entries(cnt).forEach(([k, v]) => {
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if (v > max) {
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max = v
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best = k
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}
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})
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return best
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}
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export function useGameSfx() {
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const enabled = ref(true)
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const pools = {}
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try {
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const stored = uni.getStorageSync(STORAGE_KEY)
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if (stored === false || stored === '0' || stored === 0) {
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enabled.value = false
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}
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} catch (_) {}
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function ensureAudioOption() {
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// #ifdef MP-WEIXIN
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try {
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uni.setInnerAudioOption({
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obeyMuteSwitch: false,
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mixWithOther: true
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})
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} catch (_) {}
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// #endif
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}
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function getPool(name) {
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const cfg = SFX[name]
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if (!cfg) return null
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if (!pools[name]) {
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pools[name] = new SfxPool(cfg.src, cfg.pool, cfg.volume, cfg.rate ?? 1)
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}
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return pools[name]
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}
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function warmUp() {
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if (!enabled.value) return
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ensureAudioOption()
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Object.keys(SFX).forEach((name) => {
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getPool(name)?.warmUp()
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})
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}
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function play(name, scale = 1, rateMul = 1) {
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if (!enabled.value) return
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getPool(name)?.play(scale, rateMul)
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}
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function playLayer(primary, secondary, delayMs = 70, secScale = 0.6) {
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play(primary)
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if (secondary) {
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setTimeout(() => play(secondary, secScale), delayMs)
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}
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}
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function playMatch({ matchCount = 3, chain = 0, tiles = [] } = {}) {
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if (!enabled.value) return
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const giTrack = (() => {
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const gi = dominantGi(tiles)
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if (gi === 'low') return 'matchLowGi'
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if (gi === 'high') return 'matchHighGi'
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return 'matchMidGi'
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})()
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if (chain >= 3) {
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playLayer('comboMega', giTrack, 90, 0.55)
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return
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}
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if (chain === 2) {
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playLayer('combo3', giTrack, 80, 0.5)
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return
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}
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if (chain === 1) {
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playLayer('combo2', giTrack, 70, 0.45)
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return
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}
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if (matchCount >= 5) {
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playLayer('match5', 'matchHighGi', 85, 0.5)
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} else if (matchCount >= 4) {
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playLayer('match4', giTrack, 65, 0.48)
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} else {
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play(giTrack, 1, 1)
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setTimeout(() => play('match3', 0.85), 40)
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}
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}
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function playDrop(count = 1) {
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if (!enabled.value || count <= 0) return
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const name = count >= 4 ? 'drop' : 'dropLight'
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play(name, Math.min(1.2, 0.85 + count * 0.04), count >= 6 ? 0.9 : 1)
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}
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function playMeter(delta, level) {
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if (!enabled.value) return
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if (level > 70) play('meterDanger', 1 + (level - 70) * 0.02)
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else if (level < 30) play('meterWarn', 0.9, 0.95)
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else if (delta > 8) play('meterWarn', 0.75)
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else if (delta < -5) play('meterStable', 1.1)
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}
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function toggleEnabled() {
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enabled.value = !enabled.value
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try {
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uni.setStorageSync(STORAGE_KEY, enabled.value ? '1' : '0')
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} catch (_) {}
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if (enabled.value) {
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warmUp()
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play('select')
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}
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}
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function destroyAll() {
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Object.keys(pools).forEach((key) => {
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pools[key]?.destroy()
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delete pools[key]
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})
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}
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onUnmounted(() => {
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destroyAll()
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})
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return {
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enabled,
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play,
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playLayer,
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playMatch,
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playDrop,
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playMeter,
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warmUp,
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toggleEnabled,
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destroyAll
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}
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}
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