更新
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/**
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* 游戏进度持久化:关卡、星级、连胜、每日打卡
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*/
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import { ref } from 'vue'
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import { calcLevelStars } from '../data/gameLevels.js'
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const STORAGE_KEY = 'tongji_game_progress_v1'
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const DEFAULT = {
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currentLevel: 1,
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maxUnlocked: 1,
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stars: {},
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winStreak: 0,
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dailyStreak: 0,
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lastPlayDate: '',
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totalWins: 0,
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bestCombo: 0,
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totalStars: 0
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}
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function todayStr() {
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const d = new Date()
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return `${d.getFullYear()}-${String(d.getMonth() + 1).padStart(2, '0')}-${String(d.getDate()).padStart(2, '0')}`
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}
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function sumStars(starsMap) {
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return Object.values(starsMap || {}).reduce((s, n) => s + (Number(n) || 0), 0)
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}
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function loadRaw() {
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try {
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const raw = uni.getStorageSync(STORAGE_KEY)
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if (raw && typeof raw === 'object') return { ...DEFAULT, ...raw }
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} catch (_) {}
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return { ...DEFAULT }
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}
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function saveRaw(data) {
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try {
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uni.setStorageSync(STORAGE_KEY, data)
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} catch (_) {}
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}
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export function useGameProgress() {
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const progress = ref(loadRaw())
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function persist() {
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progress.value.totalStars = sumStars(progress.value.stars)
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saveRaw(progress.value)
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}
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/** 进入游戏时更新每日打卡 */
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function touchDailyPlay() {
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const today = todayStr()
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const last = progress.value.lastPlayDate
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if (last === today) return progress.value.dailyStreak
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const yesterday = new Date()
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yesterday.setDate(yesterday.getDate() - 1)
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const yStr = `${yesterday.getFullYear()}-${String(yesterday.getMonth() + 1).padStart(2, '0')}-${String(yesterday.getDate()).padStart(2, '0')}`
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if (last === yStr) {
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progress.value.dailyStreak = (progress.value.dailyStreak || 0) + 1
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} else {
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progress.value.dailyStreak = 1
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}
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progress.value.lastPlayDate = today
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persist()
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return progress.value.dailyStreak
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}
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function getStars(levelId) {
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return progress.value.stars[String(levelId)] || 0
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}
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function recordWin({ levelId, movesLeft, glucoseLevel, score, levelConfig, maxCombo }) {
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const stars = calcLevelStars({ movesLeft, glucoseLevel, score, levelConfig })
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const key = String(levelId)
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const prev = progress.value.stars[key] || 0
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if (stars > prev) progress.value.stars[key] = stars
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progress.value.winStreak = (progress.value.winStreak || 0) + 1
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progress.value.totalWins = (progress.value.totalWins || 0) + 1
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if (maxCombo > (progress.value.bestCombo || 0)) progress.value.bestCombo = maxCombo
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const next = levelId + 1
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if (next > progress.value.maxUnlocked) progress.value.maxUnlocked = next
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progress.value.currentLevel = next
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persist()
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return { stars, newBest: stars > prev }
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}
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function recordLoss() {
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progress.value.winStreak = 0
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persist()
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}
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function setCurrentLevel(levelId) {
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progress.value.currentLevel = Math.max(1, Math.min(progress.value.maxUnlocked, levelId))
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persist()
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}
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return {
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progress,
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touchDailyPlay,
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getStars,
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recordWin,
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recordLoss,
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setCurrentLevel,
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persist
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}
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}
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