feat(TUICallKit-Vue3): 迁入节拍器与练一练训练模块
之前误将训练模块加在 uniapp 项目,实际目标项目是 TUICallKit-Vue3 (甄养堂主小程序壳),整体迁入: - hooks/useMetronome.ts 节拍器(音频实例池+预热,无冷启动延迟) - hooks/useTrainingSession.ts 训练 Session 状态机 - hooks/useVoiceCoach.ts 语音教练队列 - hooks/useTrainingBgm.ts 训练/休息 BGM 切换+渐变 - pages/training/index.vue 练一练主页(器械跟练) - pages/training/metronome.vue 独立节拍器(老人友好版, 中央圆即开始/暂停按钮,纯 CSS 几何 icon,大字大按钮) - pages/training/components/exercise-anim.vue CSS 动作动画 - pages/training/exercises.ts 5 个器械动作预设 - static/training/audio/*.mp3 3 种 click 音色(MIT 协议) - scripts/generate-voice.mjs MiMo TTS 批量生成语音脚本 - pages.json 注册 pages/training/index 与 pages/training/metronome - 「我的」页加 DevTrainingEntry 悬浮入口,生产环境自动隐藏 Co-authored-by: Cursor <cursoragent@cursor.com>
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import { ref, computed, onUnmounted } from 'vue'
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export type SessionPhase = 'idle' | 'training' | 'resting' | 'done'
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export interface TrainingSessionConfig {
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sets: number
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reps: number
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restSec: number
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beatsPerRep?: number
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onRepComplete?: (currentRep: number, totalReps: number) => void
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onSetComplete?: (currentSet: number, totalSets: number) => void
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onEnterRest?: (restSec: number) => void
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onExitRest?: () => void
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onDone?: () => void
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onCountdownTick?: (remainingSec: number) => void
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}
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export function useTrainingSession() {
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const phase = ref<SessionPhase>('idle')
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const currentSet = ref<number>(0)
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const currentRep = ref<number>(0)
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const restRemainingSec = ref<number>(0)
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const beatCounter = ref<number>(0)
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let config: TrainingSessionConfig | null = null
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let restTimer: ReturnType<typeof setInterval> | null = null
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const totalReps = computed(() => config?.reps ?? 0)
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const totalSets = computed(() => config?.sets ?? 0)
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const beatsPerRep = computed(() => config?.beatsPerRep ?? 2)
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const isTraining = computed(() => phase.value === 'training')
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const isResting = computed(() => phase.value === 'resting')
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const isDone = computed(() => phase.value === 'done')
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const start = (cfg: TrainingSessionConfig) => {
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config = cfg
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phase.value = 'training'
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currentSet.value = 1
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currentRep.value = 0
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beatCounter.value = 0
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restRemainingSec.value = 0
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}
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const onBeat = () => {
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if (phase.value !== 'training' || !config) return
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beatCounter.value++
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if (beatCounter.value % beatsPerRep.value !== 0) return
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currentRep.value++
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config.onRepComplete?.(currentRep.value, totalReps.value)
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if (currentRep.value >= totalReps.value) {
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config.onSetComplete?.(currentSet.value, totalSets.value)
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if (currentSet.value >= totalSets.value) {
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phase.value = 'done'
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config.onDone?.()
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return
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}
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enterRest()
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}
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}
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const enterRest = () => {
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if (!config) return
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phase.value = 'resting'
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restRemainingSec.value = config.restSec
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config.onEnterRest?.(config.restSec)
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restTimer = setInterval(() => {
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restRemainingSec.value--
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config?.onCountdownTick?.(restRemainingSec.value)
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if (restRemainingSec.value <= 0) {
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exitRest()
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}
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}, 1000)
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}
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const exitRest = () => {
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if (restTimer) {
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clearInterval(restTimer)
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restTimer = null
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}
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if (!config) return
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currentSet.value++
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currentRep.value = 0
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beatCounter.value = 0
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phase.value = 'training'
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config.onExitRest?.()
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}
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const skipRest = () => {
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if (phase.value !== 'resting') return
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exitRest()
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}
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const stop = () => {
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if (restTimer) {
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clearInterval(restTimer)
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restTimer = null
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}
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phase.value = 'idle'
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currentSet.value = 0
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currentRep.value = 0
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beatCounter.value = 0
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restRemainingSec.value = 0
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}
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onUnmounted(() => {
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if (restTimer) clearInterval(restTimer)
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})
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return {
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phase,
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currentSet,
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currentRep,
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restRemainingSec,
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totalReps,
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totalSets,
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isTraining,
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isResting,
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isDone,
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start,
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stop,
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skipRest,
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onBeat,
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}
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}
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