更新
This commit is contained in:
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"use strict";
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const common_vendor = require("../../../common/vendor.js");
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const _sfc_main = /* @__PURE__ */ common_vendor.defineComponent({
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__name: "crush-canvas",
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props: {
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crushSignal: {}
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},
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setup(__props) {
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const CRUSH_ITEMS = {
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egg: {
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colors: ["#FFEB3B", "#FFF59D", "#FFFFFF", "#FFD54F", "#FFC107"],
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sparkColors: ["#FFFFFF", "#FFF9C4", "#FFEE58"],
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shapes: ["circle", "circle", "circle"],
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debrisCount: 20,
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sparkCount: 16,
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sparkleCount: 5,
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speedMin: 3,
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speedMax: 6,
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sizeMin: 4,
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sizeMax: 10,
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gravity: 0.34,
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flashColor: "#FFFDE7",
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shockwaveColor: "rgba(255, 224, 130, 0.85)"
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},
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walnut: {
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colors: ["#5D4037", "#795548", "#8D6E63", "#A1887F", "#3E2723"],
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sparkColors: ["#FFCC80", "#FFB74D", "#FFE0B2"],
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shapes: ["square", "triangle", "rect"],
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debrisCount: 22,
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sparkCount: 18,
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sparkleCount: 5,
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speedMin: 2.8,
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speedMax: 5,
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sizeMin: 4,
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sizeMax: 9,
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gravity: 0.42,
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flashColor: "#FFE0B2",
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shockwaveColor: "rgba(255, 167, 38, 0.8)"
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},
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can: {
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colors: ["#90A4AE", "#CFD8DC", "#B0BEC5", "#78909C", "#ECEFF1", "#607D8B"],
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sparkColors: ["#FFFFFF", "#E1F5FE", "#B3E5FC"],
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shapes: ["rect", "rect", "triangle", "square"],
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debrisCount: 24,
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sparkCount: 20,
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sparkleCount: 6,
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speedMin: 4,
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speedMax: 7,
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sizeMin: 3,
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sizeMax: 11,
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gravity: 0.36,
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flashColor: "#FFFFFF",
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shockwaveColor: "rgba(207, 216, 220, 0.9)"
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},
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balloon: {
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colors: ["#FF5252", "#FF4081", "#E040FB", "#7C4DFF", "#536DFE", "#448AFF", "#FFEB3B", "#69F0AE", "#FF6E40"],
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sparkColors: ["#FFFFFF", "#FF80AB", "#82B1FF", "#FFFF8D"],
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shapes: ["rect", "rect", "square"],
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debrisCount: 28,
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sparkCount: 18,
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sparkleCount: 8,
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speedMin: 4,
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speedMax: 7.5,
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sizeMin: 4,
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sizeMax: 8,
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gravity: 0.14,
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flashColor: "#FCE4EC",
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shockwaveColor: "rgba(255, 64, 129, 0.85)",
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confetti: true
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}
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};
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const PHYSICS = {
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AIR_RESISTANCE: 0.985,
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SPARK_RESISTANCE: 0.92,
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DEBRIS_DECAY: 0.018,
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SPARK_DECAY: 0.035,
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SPARKLE_DECAY: 0.045,
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FLASH_DECAY: 0.11,
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SHOCKWAVE_DECAY: 0.045
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};
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const canvasNode = common_vendor.ref(null);
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const ctx = common_vendor.ref(null);
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const canvasWidth = common_vendor.ref(240);
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const canvasHeight = common_vendor.ref(240);
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const dpr = common_vendor.ref(1);
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const rafId = common_vendor.ref(null);
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const renderRunning = common_vendor.ref(false);
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const debrisList = common_vendor.ref([]);
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const sparkList = common_vendor.ref([]);
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const sparkleList = common_vendor.ref([]);
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const flashList = common_vendor.ref([]);
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const shockwaves = common_vendor.ref([]);
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const instance = common_vendor.getCurrentInstance();
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const props = __props;
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common_vendor.watch(
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() => props.crushSignal,
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(sig) => {
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if (sig)
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triggerCrush(sig.type);
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}
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);
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common_vendor.onMounted(() => {
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initCanvas();
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});
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common_vendor.onBeforeUnmount(() => {
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cleanup();
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});
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function initCanvas() {
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setTimeout(() => {
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if (!instance)
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return;
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const query = common_vendor.index.createSelectorQuery().in(instance);
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query.select("#crush").fields({ node: true, size: true }).exec((res) => {
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if (!res || !res[0] || !res[0].node) {
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common_vendor.index.__f__("warn", "at training/pages/components/crush-canvas.vue:239", "[crush-canvas] canvas 2d not supported on this platform");
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return;
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}
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const canvas = res[0].node;
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const width = res[0].width;
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const height = res[0].height;
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const systemInfo = common_vendor.index.getSystemInfoSync();
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const pixelRatio = systemInfo.pixelRatio || 1;
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canvas.width = width * pixelRatio;
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canvas.height = height * pixelRatio;
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const context = canvas.getContext("2d");
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context.scale(pixelRatio, pixelRatio);
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canvasNode.value = canvas;
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ctx.value = context;
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canvasWidth.value = width;
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canvasHeight.value = height;
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dpr.value = pixelRatio;
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});
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}, 200);
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}
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function triggerCrush(itemType) {
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if (!ctx.value || !canvasNode.value)
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return;
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const item = CRUSH_ITEMS[itemType];
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if (!item)
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return;
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const centerX = canvasWidth.value / 2;
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const centerY = canvasHeight.value / 2;
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const maxR = Math.min(canvasWidth.value, canvasHeight.value);
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flashList.value.push({
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x: centerX,
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y: centerY,
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radius: maxR * 0.12,
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maxRadius: maxR * 0.62,
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color: item.flashColor,
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life: 1,
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decay: PHYSICS.FLASH_DECAY
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});
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shockwaves.value.push({
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x: centerX,
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y: centerY,
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radius: 12,
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maxRadius: maxR * 0.62,
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color: item.shockwaveColor,
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width: 5,
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life: 1,
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decay: PHYSICS.SHOCKWAVE_DECAY
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});
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shockwaves.value.push({
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x: centerX,
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y: centerY,
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radius: 4,
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maxRadius: maxR * 0.42,
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color: item.shockwaveColor,
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width: 3,
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life: 1,
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decay: PHYSICS.SHOCKWAVE_DECAY * 1.3
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});
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for (let i = 0; i < item.debrisCount; i++) {
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const angle = Math.PI * 2 * i / item.debrisCount + (Math.random() - 0.5) * 0.7;
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const speed = item.speedMin + Math.random() * (item.speedMax - item.speedMin);
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const size = item.sizeMin + Math.random() * (item.sizeMax - item.sizeMin);
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const color = item.colors[Math.floor(Math.random() * item.colors.length)];
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const shape = item.shapes[Math.floor(Math.random() * item.shapes.length)];
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const confetti = !!item.confetti;
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const vy0 = confetti ? Math.sin(angle) * speed - 2.5 : Math.sin(angle) * speed;
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debrisList.value.push({
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x: centerX,
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y: centerY,
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vx: Math.cos(angle) * speed,
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vy: vy0,
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size,
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color,
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shape,
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rotation: Math.random() * Math.PI * 2,
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rotationSpeed: (Math.random() - 0.5) * (confetti ? 0.5 : 0.3),
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life: 1,
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decay: PHYSICS.DEBRIS_DECAY * (confetti ? 0.7 : 1),
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gravity: item.gravity,
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glow: !confetti,
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// 彩纸不发光,实色碎片发光
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swing: confetti ? 0.6 + Math.random() * 1.2 : 0,
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age: Math.random() * Math.PI * 2
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});
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}
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for (let i = 0; i < item.sparkCount; i++) {
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const angle = Math.random() * Math.PI * 2;
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const speed = item.speedMax * (0.9 + Math.random() * 0.8);
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const color = item.sparkColors[Math.floor(Math.random() * item.sparkColors.length)];
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sparkList.value.push({
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x: centerX,
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y: centerY,
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px: centerX,
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py: centerY,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed,
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size: 1.5 + Math.random() * 2,
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color,
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life: 1,
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decay: PHYSICS.SPARK_DECAY * (0.8 + Math.random() * 0.6),
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gravity: item.gravity * 0.3
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});
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}
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for (let i = 0; i < item.sparkleCount; i++) {
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const r = maxR * (0.08 + Math.random() * 0.32);
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const a = Math.random() * Math.PI * 2;
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const color = item.sparkColors[Math.floor(Math.random() * item.sparkColors.length)];
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sparkleList.value.push({
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x: centerX + Math.cos(a) * r,
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y: centerY + Math.sin(a) * r,
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size: 10 + Math.random() * 16,
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rotation: Math.random() * Math.PI,
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spin: (Math.random() - 0.5) * 0.16,
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color,
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life: 1 + Math.random() * 0.4,
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// 错峰出现
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decay: PHYSICS.SPARKLE_DECAY * (0.8 + Math.random() * 0.5)
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});
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}
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ensureRenderLoop();
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}
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function ensureRenderLoop() {
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if (renderRunning.value)
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return;
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renderRunning.value = true;
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renderLoop();
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}
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function renderLoop() {
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if (!canvasNode.value || !ctx.value) {
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renderRunning.value = false;
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return;
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}
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const w = canvasWidth.value;
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const h = canvasHeight.value;
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for (let i = debrisList.value.length - 1; i >= 0; i--) {
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const p = debrisList.value[i];
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p.vy += p.gravity;
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p.vx *= PHYSICS.AIR_RESISTANCE;
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p.vy *= PHYSICS.AIR_RESISTANCE;
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p.x += p.vx;
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p.y += p.vy;
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p.age += 0.2;
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if (p.swing > 0)
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p.x += Math.sin(p.age) * p.swing;
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p.rotation += p.rotationSpeed;
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p.life -= p.decay;
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if (p.life <= 0 || p.x < -60 || p.x > w + 60 || p.y > h + 60) {
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debrisList.value.splice(i, 1);
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}
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}
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for (let i = sparkList.value.length - 1; i >= 0; i--) {
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const s = sparkList.value[i];
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s.px = s.x;
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s.py = s.y;
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s.vy += s.gravity;
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s.vx *= PHYSICS.SPARK_RESISTANCE;
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s.vy *= PHYSICS.SPARK_RESISTANCE;
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s.x += s.vx;
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s.y += s.vy;
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s.life -= s.decay;
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if (s.life <= 0)
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sparkList.value.splice(i, 1);
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}
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for (let i = sparkleList.value.length - 1; i >= 0; i--) {
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const sp = sparkleList.value[i];
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sp.rotation += sp.spin;
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sp.life -= sp.decay;
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if (sp.life <= 0)
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sparkleList.value.splice(i, 1);
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}
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for (let i = flashList.value.length - 1; i >= 0; i--) {
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const f = flashList.value[i];
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f.radius += (f.maxRadius - f.radius) * 0.35;
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f.life -= f.decay;
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if (f.life <= 0)
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flashList.value.splice(i, 1);
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}
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for (let i = shockwaves.value.length - 1; i >= 0; i--) {
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const sw = shockwaves.value[i];
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sw.radius += (sw.maxRadius - sw.radius) * 0.16;
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sw.life -= sw.decay;
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if (sw.life <= 0)
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shockwaves.value.splice(i, 1);
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}
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draw();
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const alive = debrisList.value.length > 0 || sparkList.value.length > 0 || sparkleList.value.length > 0 || flashList.value.length > 0 || shockwaves.value.length > 0;
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if (alive) {
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rafId.value = canvasNode.value.requestAnimationFrame(renderLoop);
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} else {
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rafId.value = null;
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renderRunning.value = false;
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}
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}
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function draw() {
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const c = ctx.value;
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const w = canvasWidth.value;
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const h = canvasHeight.value;
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c.clearRect(0, 0, w, h);
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c.globalCompositeOperation = "source-over";
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shockwaves.value.forEach((sw) => {
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c.beginPath();
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c.arc(sw.x, sw.y, sw.radius, 0, Math.PI * 2);
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c.strokeStyle = applyAlphaToRgba(sw.color, Math.min(1, sw.life));
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c.lineWidth = sw.width * sw.life;
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c.stroke();
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});
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c.globalCompositeOperation = "lighter";
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flashList.value.forEach((f) => {
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const grd = c.createRadialGradient(f.x, f.y, 0, f.x, f.y, f.radius);
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const a = Math.min(1, f.life);
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grd.addColorStop(0, hexToRgba(f.color, 0.95 * a));
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grd.addColorStop(0.4, hexToRgba(f.color, 0.5 * a));
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grd.addColorStop(1, hexToRgba(f.color, 0));
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c.fillStyle = grd;
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c.beginPath();
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c.arc(f.x, f.y, f.radius, 0, Math.PI * 2);
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c.fill();
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});
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c.globalCompositeOperation = "source-over";
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debrisList.value.forEach((p) => {
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const alpha = Math.min(1, p.life);
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const currentSize = p.size * (0.65 + p.life * 0.35);
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if (p.glow) {
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c.fillStyle = hexToRgba(p.color, alpha * 0.22);
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c.beginPath();
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c.arc(p.x, p.y, currentSize * 1.9, 0, Math.PI * 2);
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c.fill();
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}
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c.fillStyle = hexToRgba(p.color, alpha);
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drawDebrisShape(c, p, currentSize);
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});
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c.globalCompositeOperation = "lighter";
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sparkList.value.forEach((s) => {
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const a = Math.min(1, s.life);
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c.strokeStyle = hexToRgba(s.color, a * 0.8);
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||||
c.lineWidth = s.size * a;
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||||
c.lineCap = "round";
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||||
c.beginPath();
|
||||
c.moveTo(s.px, s.py);
|
||||
c.lineTo(s.x, s.y);
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c.stroke();
|
||||
c.fillStyle = hexToRgba(s.color, a);
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||||
c.beginPath();
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||||
c.arc(s.x, s.y, s.size * a, 0, Math.PI * 2);
|
||||
c.fill();
|
||||
});
|
||||
sparkleList.value.forEach((sp) => {
|
||||
const t = Math.max(0, Math.min(1, sp.life));
|
||||
const scale = Math.sin(Math.min(1, sp.life) * Math.PI);
|
||||
if (scale <= 0.02)
|
||||
return;
|
||||
const a = t;
|
||||
drawStar(c, sp.x, sp.y, sp.size * scale, sp.size * scale * 0.32, sp.rotation, hexToRgba(sp.color, a));
|
||||
});
|
||||
c.globalCompositeOperation = "source-over";
|
||||
}
|
||||
function drawDebrisShape(c, p, size) {
|
||||
switch (p.shape) {
|
||||
case "circle":
|
||||
c.beginPath();
|
||||
c.arc(p.x, p.y, size, 0, Math.PI * 2);
|
||||
c.fill();
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||||
break;
|
||||
case "square":
|
||||
c.save();
|
||||
c.translate(p.x, p.y);
|
||||
c.rotate(p.rotation);
|
||||
c.fillRect(-size, -size, size * 2, size * 2);
|
||||
c.restore();
|
||||
break;
|
||||
case "rect":
|
||||
c.save();
|
||||
c.translate(p.x, p.y);
|
||||
c.rotate(p.rotation);
|
||||
c.fillRect(-size * 1.6, -size * 0.5, size * 3.2, size);
|
||||
c.restore();
|
||||
break;
|
||||
case "triangle":
|
||||
c.save();
|
||||
c.translate(p.x, p.y);
|
||||
c.rotate(p.rotation);
|
||||
c.beginPath();
|
||||
c.moveTo(0, -size);
|
||||
c.lineTo(size, size);
|
||||
c.lineTo(-size, size);
|
||||
c.closePath();
|
||||
c.fill();
|
||||
c.restore();
|
||||
break;
|
||||
}
|
||||
}
|
||||
function drawStar(c, cx, cy, outerR, innerR, rotation, fill) {
|
||||
const points = 4;
|
||||
c.save();
|
||||
c.translate(cx, cy);
|
||||
c.rotate(rotation);
|
||||
c.beginPath();
|
||||
for (let i = 0; i < points * 2; i++) {
|
||||
const r = i % 2 === 0 ? outerR : innerR;
|
||||
const a = Math.PI * i / points;
|
||||
const x = Math.cos(a) * r;
|
||||
const y = Math.sin(a) * r;
|
||||
if (i === 0)
|
||||
c.moveTo(x, y);
|
||||
else
|
||||
c.lineTo(x, y);
|
||||
}
|
||||
c.closePath();
|
||||
c.fillStyle = fill;
|
||||
c.fill();
|
||||
c.restore();
|
||||
}
|
||||
function hexToRgba(hex, alpha) {
|
||||
const r = parseInt(hex.slice(1, 3), 16);
|
||||
const g = parseInt(hex.slice(3, 5), 16);
|
||||
const b = parseInt(hex.slice(5, 7), 16);
|
||||
return `rgba(${r}, ${g}, ${b}, ${alpha})`;
|
||||
}
|
||||
function applyAlphaToRgba(rgba, alphaMultiplier) {
|
||||
const match = rgba.match(/rgba?\(([^)]+)\)/);
|
||||
if (!match)
|
||||
return rgba;
|
||||
const parts = match[1].split(",").map((s) => s.trim());
|
||||
const r = parts[0];
|
||||
const g = parts[1];
|
||||
const b = parts[2];
|
||||
const a = parts[3] ? parseFloat(parts[3]) : 1;
|
||||
return `rgba(${r}, ${g}, ${b}, ${a * alphaMultiplier})`;
|
||||
}
|
||||
function cleanup() {
|
||||
if (rafId.value !== null && canvasNode.value) {
|
||||
try {
|
||||
canvasNode.value.cancelAnimationFrame(rafId.value);
|
||||
} catch (_) {
|
||||
}
|
||||
rafId.value = null;
|
||||
}
|
||||
renderRunning.value = false;
|
||||
debrisList.value = [];
|
||||
sparkList.value = [];
|
||||
sparkleList.value = [];
|
||||
flashList.value = [];
|
||||
shockwaves.value = [];
|
||||
}
|
||||
return (_ctx, _cache) => {
|
||||
return {};
|
||||
};
|
||||
}
|
||||
});
|
||||
const Component = /* @__PURE__ */ common_vendor._export_sfc(_sfc_main, [["__scopeId", "data-v-e11c993f"]]);
|
||||
wx.createComponent(Component);
|
||||
//# sourceMappingURL=../../../../.sourcemap/mp-weixin/training/pages/components/crush-canvas.js.map
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"component": true,
|
||||
"usingComponents": {}
|
||||
}
|
||||
+1
@@ -0,0 +1 @@
|
||||
<view class="crush-canvas-container data-v-e11c993f"><canvas type="2d" id="crush" class="crush-canvas data-v-e11c993f"></canvas></view>
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
.crush-canvas-container.data-v-e11c993f {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
pointer-events: none;
|
||||
z-index: 10;
|
||||
}
|
||||
.crush-canvas.data-v-e11c993f {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: transparent;
|
||||
}
|
||||
+278
@@ -0,0 +1,278 @@
|
||||
"use strict";
|
||||
const common_vendor = require("../../../common/vendor.js");
|
||||
const _sfc_main = {
|
||||
props: {
|
||||
isPlaying: {
|
||||
type: Boolean,
|
||||
default: false
|
||||
},
|
||||
bpm: {
|
||||
type: Number,
|
||||
default: 110
|
||||
}
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
canvasWidth: 320,
|
||||
canvasHeight: 400,
|
||||
ctx: null,
|
||||
timer: null,
|
||||
renderRunning: false,
|
||||
// Interaction State (Spring Physics)
|
||||
coreScale: 1,
|
||||
coreTargetScale: 1,
|
||||
coreVelocity: 0,
|
||||
pressed: false,
|
||||
// Animation Physics (Time)
|
||||
time: 0,
|
||||
lastFrameTime: 0,
|
||||
// Metronome State
|
||||
lastBeatTime: 0,
|
||||
// Energy Waves
|
||||
waveAmplitudeMultiplier: 1,
|
||||
// Shockwaves
|
||||
shockwaves: [],
|
||||
// Rotation for outer ring
|
||||
ringAngle: 0
|
||||
};
|
||||
},
|
||||
mounted() {
|
||||
this.initCanvas();
|
||||
},
|
||||
beforeUnmount() {
|
||||
if (this.timer) {
|
||||
clearTimeout(this.timer);
|
||||
this.timer = null;
|
||||
}
|
||||
this.renderRunning = false;
|
||||
},
|
||||
watch: {
|
||||
isPlaying(newVal) {
|
||||
if (newVal) {
|
||||
this.waveAmplitudeMultiplier = 1;
|
||||
this.ensureRenderLoop();
|
||||
}
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
initCanvas() {
|
||||
setTimeout(() => {
|
||||
const query = common_vendor.index.createSelectorQuery().in(this);
|
||||
query.select(".walker-canvas-container").boundingClientRect((data) => {
|
||||
if (data && data.width > 0) {
|
||||
this.canvasWidth = data.width;
|
||||
this.canvasHeight = data.height > 100 ? data.height : data.width * 1.2;
|
||||
} else {
|
||||
const sys = common_vendor.index.getSystemInfoSync();
|
||||
this.canvasWidth = sys.windowWidth - 30;
|
||||
this.canvasHeight = this.canvasWidth * 1.2;
|
||||
}
|
||||
if (!this.ctx) {
|
||||
this.ctx = common_vendor.index.createCanvasContext("walker", this);
|
||||
this.lastFrameTime = Date.now();
|
||||
this.ensureRenderLoop();
|
||||
}
|
||||
}).exec();
|
||||
}, 100);
|
||||
},
|
||||
// Expose a method to be called from parent when a beat hits
|
||||
triggerBeat() {
|
||||
const coreRadius = Math.min(this.canvasWidth, this.canvasHeight) * 0.32;
|
||||
this.shockwaves.push({
|
||||
radius: coreRadius,
|
||||
maxRadius: coreRadius * 2.2,
|
||||
opacity: 1
|
||||
});
|
||||
this.waveAmplitudeMultiplier = 2.5;
|
||||
this.coreVelocity -= 0.05;
|
||||
this.ensureRenderLoop();
|
||||
},
|
||||
onTouchStart(e) {
|
||||
const touch = e.touches[0];
|
||||
if (!touch)
|
||||
return;
|
||||
const cx = this.canvasWidth / 2;
|
||||
const cy = this.canvasHeight / 2 - 30;
|
||||
const coreRadius = Math.min(this.canvasWidth, this.canvasHeight) * 0.32;
|
||||
const dx = touch.x - cx;
|
||||
const dy = touch.y - cy;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
if (dist <= coreRadius + 40) {
|
||||
this.pressed = true;
|
||||
this.coreTargetScale = 0.9;
|
||||
this.ensureRenderLoop();
|
||||
}
|
||||
},
|
||||
onTouchMove(e) {
|
||||
if (!this.pressed)
|
||||
return;
|
||||
const touch = e.touches[0];
|
||||
if (!touch)
|
||||
return;
|
||||
const cx = this.canvasWidth / 2;
|
||||
const cy = this.canvasHeight / 2 - 30;
|
||||
const coreRadius = Math.min(this.canvasWidth, this.canvasHeight) * 0.32;
|
||||
const dx = touch.x - cx;
|
||||
const dy = touch.y - cy;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
if (dist > coreRadius + 40) {
|
||||
this.pressed = false;
|
||||
this.coreTargetScale = 1;
|
||||
}
|
||||
},
|
||||
onTouchEnd() {
|
||||
this.coreTargetScale = 1;
|
||||
if (this.pressed) {
|
||||
this.$emit("toggle-play");
|
||||
}
|
||||
this.pressed = false;
|
||||
},
|
||||
onTouchCancel() {
|
||||
this.coreTargetScale = 1;
|
||||
this.pressed = false;
|
||||
},
|
||||
ensureRenderLoop() {
|
||||
if (this.renderRunning)
|
||||
return;
|
||||
this.renderRunning = true;
|
||||
this.renderLoop();
|
||||
},
|
||||
renderLoop() {
|
||||
const fixedDt = 0.016;
|
||||
if (this.isPlaying) {
|
||||
this.time += fixedDt;
|
||||
} else {
|
||||
this.time += fixedDt * 0.2;
|
||||
}
|
||||
const tension = 120;
|
||||
const friction = 12;
|
||||
const force = (this.coreTargetScale - this.coreScale) * tension;
|
||||
this.coreVelocity += force * fixedDt;
|
||||
this.coreVelocity *= Math.exp(-friction * fixedDt);
|
||||
this.coreScale += this.coreVelocity * fixedDt;
|
||||
if (this.waveAmplitudeMultiplier > 1) {
|
||||
this.waveAmplitudeMultiplier -= fixedDt * 3;
|
||||
if (this.waveAmplitudeMultiplier < 1)
|
||||
this.waveAmplitudeMultiplier = 1;
|
||||
} else if (!this.isPlaying && this.waveAmplitudeMultiplier > 0.1) {
|
||||
this.waveAmplitudeMultiplier -= fixedDt * 2;
|
||||
if (this.waveAmplitudeMultiplier < 0.1)
|
||||
this.waveAmplitudeMultiplier = 0.1;
|
||||
}
|
||||
this.draw();
|
||||
this.ctx.draw(false);
|
||||
const shouldContinue = this.isPlaying || this.shockwaves.length > 0 || Math.abs(this.coreScale - this.coreTargetScale) >= 1e-3 || Math.abs(this.coreVelocity) >= 1e-3 || this.waveAmplitudeMultiplier > 0.11;
|
||||
if (shouldContinue) {
|
||||
this.timer = setTimeout(() => {
|
||||
this.renderLoop();
|
||||
}, 1e3 / 60);
|
||||
} else {
|
||||
this.timer = null;
|
||||
this.renderRunning = false;
|
||||
}
|
||||
},
|
||||
draw() {
|
||||
const ctx = this.ctx;
|
||||
const W = this.canvasWidth;
|
||||
const H = this.canvasHeight;
|
||||
ctx.clearRect(0, 0, W, H);
|
||||
const coreRadius = Math.min(W, H) * 0.32;
|
||||
const cx = W / 2;
|
||||
const cy = H / 2 - 30;
|
||||
for (let i = this.shockwaves.length - 1; i >= 0; i--) {
|
||||
const sw = this.shockwaves[i];
|
||||
sw.radius += (sw.maxRadius - sw.radius) * 0.08;
|
||||
sw.opacity -= 0.03;
|
||||
if (sw.opacity <= 0) {
|
||||
this.shockwaves.splice(i, 1);
|
||||
continue;
|
||||
}
|
||||
ctx.beginPath();
|
||||
ctx.arc(cx, cy, sw.radius, 0, Math.PI * 2);
|
||||
ctx.strokeStyle = `rgba(16, 185, 129, ${sw.opacity * 0.5})`;
|
||||
ctx.lineWidth = 3;
|
||||
ctx.stroke();
|
||||
}
|
||||
this.drawWaves(ctx, W, H);
|
||||
ctx.save();
|
||||
ctx.translate(cx, cy);
|
||||
ctx.scale(this.coreScale, this.coreScale);
|
||||
ctx.setShadow(0, 12, 24, "rgba(16, 185, 129, 0.3)");
|
||||
const coreGrad = ctx.createLinearGradient(-coreRadius, -coreRadius, coreRadius, coreRadius);
|
||||
coreGrad.addColorStop(0, "#34d399");
|
||||
coreGrad.addColorStop(1, "#047857");
|
||||
ctx.beginPath();
|
||||
ctx.arc(0, 0, coreRadius, 0, Math.PI * 2);
|
||||
ctx.fillStyle = coreGrad;
|
||||
ctx.fill();
|
||||
ctx.setShadow(0, 0, 0, "transparent");
|
||||
ctx.beginPath();
|
||||
ctx.arc(0, 0, coreRadius - 2, 0, Math.PI * 2);
|
||||
ctx.strokeStyle = "rgba(255, 255, 255, 0.35)";
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
const fontSize = Math.floor(coreRadius * 0.7);
|
||||
ctx.fillStyle = "#ffffff";
|
||||
ctx.font = `bold ${fontSize}px "DIN Condensed", "Inter", sans-serif`;
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.fillText(this.bpm.toString(), 0, -12);
|
||||
ctx.fillStyle = "rgba(255, 255, 255, 0.85)";
|
||||
ctx.font = '500 16px "Inter", sans-serif';
|
||||
ctx.fillText("BPM", 0, coreRadius * 0.3);
|
||||
ctx.fillStyle = "#ffffff";
|
||||
const iconY = coreRadius * 0.55;
|
||||
if (this.isPlaying) {
|
||||
ctx.fillRect(-8, iconY - 6, 5, 14);
|
||||
ctx.fillRect(3, iconY - 6, 5, 14);
|
||||
} else {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(-5, iconY - 8);
|
||||
ctx.lineTo(9, iconY);
|
||||
ctx.lineTo(-5, iconY + 8);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.restore();
|
||||
},
|
||||
drawWaves(ctx, W, H) {
|
||||
const baseY = H * 0.82;
|
||||
const dynamicAmp = H * 0.08;
|
||||
const waves = [
|
||||
{ color: "rgba(52, 211, 153, 0.3)", speed: 1.5, freq: 0.012, amp: dynamicAmp * 0.7, offset: 0 },
|
||||
{ color: "rgba(16, 185, 129, 0.6)", speed: 2.5, freq: 0.015, amp: dynamicAmp, offset: Math.PI }
|
||||
];
|
||||
const activeAmp = this.waveAmplitudeMultiplier;
|
||||
const t = this.time;
|
||||
waves.forEach((wave) => {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, H);
|
||||
ctx.lineTo(0, baseY);
|
||||
const step = 25;
|
||||
for (let x = 0; x <= W; x += step) {
|
||||
const y = baseY + Math.sin(x * wave.freq + t * wave.speed + wave.offset) * wave.amp * activeAmp;
|
||||
ctx.lineTo(x, y);
|
||||
}
|
||||
const finalY = baseY + Math.sin(W * wave.freq + t * wave.speed + wave.offset) * wave.amp * activeAmp;
|
||||
ctx.lineTo(W, finalY);
|
||||
ctx.lineTo(W, H);
|
||||
ctx.closePath();
|
||||
ctx.fillStyle = wave.color;
|
||||
ctx.fill();
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
function _sfc_render(_ctx, _cache, $props, $setup, $data, $options) {
|
||||
return {
|
||||
a: $data.canvasWidth + "px",
|
||||
b: $data.canvasHeight + "px",
|
||||
c: common_vendor.o((...args) => $options.onTouchStart && $options.onTouchStart(...args), "a1"),
|
||||
d: common_vendor.o((...args) => $options.onTouchMove && $options.onTouchMove(...args), "c5"),
|
||||
e: common_vendor.o((...args) => $options.onTouchEnd && $options.onTouchEnd(...args), "fe"),
|
||||
f: common_vendor.o((...args) => $options.onTouchCancel && $options.onTouchCancel(...args), "2c")
|
||||
};
|
||||
}
|
||||
const Component = /* @__PURE__ */ common_vendor._export_sfc(_sfc_main, [["render", _sfc_render], ["__scopeId", "data-v-782dd882"]]);
|
||||
wx.createComponent(Component);
|
||||
//# sourceMappingURL=../../../../.sourcemap/mp-weixin/training/pages/components/walker-canvas.js.map
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"component": true,
|
||||
"usingComponents": {}
|
||||
}
|
||||
+1
@@ -0,0 +1 @@
|
||||
<view class="walker-canvas-container data-v-782dd882"><block wx:if="{{r0}}"><canvas canvas-id="walker" id="walker" class="walker-canvas data-v-782dd882" style="{{'width:' + a + ';' + ('height:' + b)}}" bindtouchstart="{{c}}" bindtouchmove="{{d}}" bindtouchend="{{e}}" bindtouchcancel="{{f}}"></canvas></block></view>
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
.walker-canvas-container.data-v-782dd882 {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
}
|
||||
.walker-canvas.data-v-782dd882 {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: transparent; /* Pure transparent to blend into page */
|
||||
}
|
||||
Reference in New Issue
Block a user