更新
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import { isNodePattern } from '@jimp/utils';
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/**
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* Creates a circle out of an image.
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* @param {function(Error, Jimp)} options (optional)
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* opacity - opacity of the shadow between 0 and 1
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* size,- of the shadow
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* blur - how blurry the shadow is
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* x- x position of shadow
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* y - y position of shadow
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* @param {function(Error, Jimp)} cb (optional) a callback for when complete
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* @returns {Jimp} this for chaining of methods
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*/
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export default () => ({
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shadow(options = {}, cb) {
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if (typeof options === 'function') {
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cb = options;
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options = {};
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}
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const { opacity = 0.7, size = 1.1, x = -25, y = 25, blur = 5 } = options;
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// clone the image
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const orig = this.clone();
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const shadow = this.clone();
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// turn all it's pixels black
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shadow.scan(
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0,
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0,
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shadow.bitmap.width,
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shadow.bitmap.height,
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(x, y, idx) => {
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shadow.bitmap.data[idx] = 0x00;
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shadow.bitmap.data[idx + 1] = 0x00;
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shadow.bitmap.data[idx + 2] = 0x00;
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// up the opacity a little,
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shadow.bitmap.data[idx + 3] = shadow.constructor.limit255(
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shadow.bitmap.data[idx + 3] * opacity
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);
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this.bitmap.data[idx] = 0x00;
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this.bitmap.data[idx + 1] = 0x00;
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this.bitmap.data[idx + 2] = 0x00;
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this.bitmap.data[idx + 3] = 0x00;
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}
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);
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// enlarge it. This creates a "shadow".
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shadow
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.resize(shadow.bitmap.width * size, shadow.bitmap.height * size)
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.blur(blur);
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// Then blit the "shadow" onto the background and the image on top of that.
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this.composite(shadow, x, y);
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this.composite(orig, 0, 0);
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if (isNodePattern(cb)) {
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cb.call(this, null, this);
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}
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return this;
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}
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});
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